17 January Updates - Rune pouch

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Jonas
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Re: 17 January Updates - Rune pouch

Post by Jonas » Thu Jan 17, 2019 9:27 pm

Respire1337 wrote:Please up the price for the rune pouch to 2k slayer points, to match the other items in the store. Rune pouch is 10 times more useful than any of the other 2k points items. Even at 2k slayer points, the pouch would have “market price” of 300-400m, which seems quite low. In OSRS, the “price” for a rune pouch is around 2M gp.
Imo, the OSRS to PKH price comparison is incorrect.

So what if:
2k slayer points = 300-400M in pkh and in osrs it's 2M,
In osrs an abyssal whip costs 3M, while in pkh abyssal whip costs 100M
So judging by that the price is fine.
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Ykz
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Re: 17 January Updates - Rune pouch

Post by Ykz » Fri Jan 18, 2019 2:04 am

Love the update but two things mike.

1) presets dont automatically put runes in the pouch if u have done prior for your preset. you have to put runes in everytime you withdraw from bank.

2) even with runes in the pouch, no spells light up showing you have runes to cast them but you are still able to cast.

again thanks for the update, just two minor things that are off K3
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The underdog
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Re: 17 January Updates - Rune pouch

Post by The underdog » Fri Jan 18, 2019 2:07 am

Pouch to preset 2k18
#Justice4Church

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Pls senpai
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Re: 17 January Updates - Rune pouch

Post by Pls senpai » Fri Jan 18, 2019 3:05 am

I love QOL updates. :)

Thanks Dev team
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Kenneth
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Re: 17 January Updates - Rune pouch

Post by Kenneth » Fri Jan 18, 2019 6:14 am

Holy shit it fucking happened
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Ruler
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Re: 17 January Updates - Rune pouch

Post by Ruler » Fri Jan 18, 2019 10:47 am

Jonas wrote:
Ruler wrote:
Unlike OSRS, the other player will receive the runes inside the pouch as a drop
So you can have multiple pouches? Does that mean you can use multiple pouches at the same time as well? Do pouches work with presets?
What. The quote literally says it the other player will receive the RUNES in the pouch, not the pouch itself. Quote here:
On death, you will lose the rune pouch if killed by another player.
Your quote only shows YOU will lose it, not if the other person gets the pouch. Anyways, logically it will disappear. Still, the question is not answered yet, can you get multiple pouches?

Nice double post btw x

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Respire1337
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Re: 17 January Updates - Rune pouch

Post by Respire1337 » Fri Jan 18, 2019 11:29 am

Ruler wrote: Your quote only shows YOU will lose it, not if the other person gets the pouch. Anyways, logically it will disappear. Still, the question is not answered yet, can you get multiple pouches?

Nice double post btw x
I’ve tested this and you can only have 1 pouch at a time.
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Rapsey
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Re: 17 January Updates - Rune pouch

Post by Rapsey » Fri Jan 18, 2019 12:30 pm

Ruler wrote:So you can have multiple pouches? Does that mean you can use multiple pouches at the same time as well? Do pouches work with presets?
No to all. Preset support will probably be added.

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Ross
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Re: 17 January Updates - Rune pouch

Post by Ross » Fri Jan 18, 2019 2:26 pm

Great work Mike and Rapsay!
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Mike
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Re: 17 January Updates - Rune pouch

Post by Mike » Fri Jan 18, 2019 4:16 pm

Ykz wrote:Love the update but two things mike.

1) presets dont automatically put runes in the pouch if u have done prior for your preset. you have to put runes in everytime you withdraw from bank.

2) even with runes in the pouch, no spells light up showing you have runes to cast them but you are still able to cast.

again thanks for the update, just two minor things that are off K3
Automatically loading them in presets is something I'll try to add. As for the second one, that shouldn't be the case unless you hadn't restarted your client yet at the time of the update.
There was a client update along with the server update, to fix the spells lighting up when you have the runes in your pouch, but unlike many other updates it wasn't mandatory to restart your client in order to still be able to play.

Let me know if there's still some kind of bug related to spells not lighting up despite having the right amount of runes in your rune pouch.

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