20 October updates: NPC pathfinding, item sets, bugfixes

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Mike
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Mike » Mon Oct 22, 2018 4:38 pm

Blackbird wrote: Banable? Cuz Im doin it.
No, but I am about to make a change so you can no longer AFK it ;)

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Kenneth
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Kenneth » Mon Oct 22, 2018 5:07 pm

Mike wrote:No, but I am about to make a change so you can no longer AFK it ;)
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Jake belle
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Jake belle » Mon Oct 22, 2018 7:44 pm

Thelategamer wrote:Image
well somethings not right here?
The dragon platelegs in game are ID 4087 and the ones coded for the sets are ID 4180. I noticed the same thing while trying to make a set with DFH, D platebody, and D legs a while back. Works fine if you spawn the 4180s! :D

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Nickrock234
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Nickrock234 » Mon Oct 22, 2018 11:36 pm

Mike wrote:[*] Whenever you teleport to your Player-owned House, you will no longer be considered in combat just like all other teleports
So uhm, was it intended to be able to teleport to your house out of combat? This takes away the need to use any other teleport method out of combat.
Broken, will (ab)use until fixed. GGWP.
But for real, I'm assuming it wasn't intended to be like this, was it?
Mike wrote:Calling someone a smartass isn't offensive, especially when he's actually being a smartass.

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Respire1337
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Respire1337 » Tue Oct 23, 2018 5:17 am

Nickrock234 wrote:
Mike wrote:[*] Whenever you teleport to your Player-owned House, you will no longer be considered in combat just like all other teleports
So uhm, was it intended to be able to teleport to your house out of combat? This takes away the need to use any other teleport method out of combat.
Broken, will (ab)use until fixed. GGWP.
But for real, I'm assuming it wasn't intended to be like this, was it?
It was a bug that whenever you were teleporting to your poh while in combat, the game wouldn’t consider you out of combat, like for any other tab location ( edgeville, varrock ). So this was now fixed.
What is “broken” here?
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Nickrock234
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Nickrock234 » Tue Oct 23, 2018 6:26 am

Respire1337 wrote:
Nickrock234 wrote:
Mike wrote:[*] Whenever you teleport to your Player-owned House, you will no longer be considered in combat just like all other teleports
So uhm, was it intended to be able to teleport to your house out of combat? This takes away the need to use any other teleport method out of combat.
Broken, will (ab)use until fixed. GGWP.
But for real, I'm assuming it wasn't intended to be like this, was it?
It was a bug that whenever you were teleporting to your poh while in combat, the game wouldn’t consider you out of combat, like for any other tab location ( edgeville, varrock ). So this was now fixed.
What is “broken” here?
Okay, so follow me here Respire, go to rock crabs, attack one. Now, while in combat go to your settings tab and click on house options. Teleport to house. You can do it while in combat. Still.
Mike wrote:Calling someone a smartass isn't offensive, especially when he's actually being a smartass.

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Grizzly mint
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Grizzly mint » Tue Oct 23, 2018 7:12 am

Perhaps he means the teleport tablet. Meaning you could use all other teleport tablets, then instantly use a spell book teleport because your out of combat, whereas the home teleport didn’t function the same way?
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Respire1337
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Respire1337 » Tue Oct 23, 2018 1:33 pm

Nickrock234 wrote: Okay, so follow me here Respire, go to rock crabs, attack one. Now, while in combat go to your settings tab and click on house options. Teleport to house. You can do it while in combat. Still.
Ohhh, yeah that shouldn't be a thing. I was talking only about the option for the teleportation tablet to your poh. So if you can use that to teleport out of combat, then yes is a bug.
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Tom061202
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Tom061202 » Tue Oct 23, 2018 8:56 pm

Awesome update. So many good bugfixes! Keep up the good work.
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Tom brady
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Re: 20 October updates: NPC pathfinding, item sets, bugfixes

Post by Tom brady » Thu Oct 25, 2018 6:33 pm

Am I going to be compensated for having the only adamant (t) set’s value now taken from me?
FRO TIME :afro:
OPRAH!

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