15 June Updates - Treasure trails

All of PkHonor's news will be posted here.
Programmer
User avatar
Posts: 5668
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

15 June Updates - Treasure trails

Postby Mike » Fri Jun 15, 2018 11:26 am

Yet another bunch of updates from Andres, with my finishing touches:


Master treasure trails
Watson has come to Varrock and now allows players to exchange 1 easy, 1 medium, 1 hard and 1 elite clue scroll for a master clue scroll!
Image

There is also a small chance of receiving a master clue scroll whenever you complete an easy, medium, hard or elite trail (the higher the difficulty, the higher the chance).
The rewards for a master clue scroll include all elite clue scroll rewards (including magic stone) but with slightly higher drop rates. There are also a couple of new items in master reward caskets that cannot be found anywhere else:
  • Music cape, offers no particular benefits other than a direct teleport to Falo the Bard
  • Ankou mask, top, socks, gloves and leggings
  • Lesser demon mask
  • Greater demon mask
  • Jungle demon mask
  • Black demon mask
  • Old demon mask
We are however planning to add more unique rewards to the master caskets in future updates.
Image



Skilling treasure trails
Whenever you are fishing, woodcutting or mining, you can now randomly obtain a clue bottle, nest or geode. They range from easy to elite. The difficulty is decided at random and the type of fish, tree or rock you mine has no influence on whether you get an easy or an elite clue. The level requirement and your fishing/woodcutting/mining level do however influence how often you will get a clue. You can only have 1 of each tier of each type (so you can have up to 12 skilling clues at any given time).
In order to get an actual clue scroll from your skilling clue, simply open the bottle, nest or geode. When you do, you also have a chance to obtain one of these 3 unique items:
  • From a bottle: fishbowl & net, which can be equipped in the weapons slot and can be used as a replacement for a small fishing net, saving 1 inventory space
  • From a nest: musketeer hat (no stats or special use, but you have to admit it looks really cool)
  • From a geode: black pickaxe, which unlike OSRS is as good as a dragon pickaxe (but with a lower level requirement)
Note that treasure trails that come from a skilling clue will never include combat or have any kind of level requirements, unless you exchange them for a master clue scroll.
Image


More clue locations - there used to be 45, now there are 90
  • Falo the Bard, found north of Seers' Village, requires you to use an item on him. He will give a clue as to what this item should be
  • Some clues require you to kill a boss (applies to hard, elite or master clues)
  • Some clues require you to perform an emote in a specified place, while wearing certain items. Beware of the double agent, unless you are on an easy clue or skilling clue
  • Some clues require you to search crates, boxes or even rocks
  • Several new dig clues have been added


Other treasure trail changes & additions
  • The length of a trail has been shortened (2 - 4 steps for easy, 3 - 5 for medium, 4 - 6 for hard, 5 - 7 for elite and 6 - 8 for master)
  • A Double Agent can now spawn whenever you dig for a medium, hard or elite clue (uses both melee and magic attacks)
  • Three Ancient Wizards can now spawn whenever you dig for a master clue in a multi combat zone
  • A Brassican Mage can now spawn whenever you dig for a master clue in a single combat zone. He uses typeless attacks so protection prayers will not work


And a couple of other updates
  • As of now, pets will never show on top of other NPC's anymore
  • After being frozen by a player or NPC, there is now a 3 second (5 game tick) immunity against being frozen again, rather than 4.8 seconds (8 ticks)
  • The corporeal beast attack speed has been lowered to what it is in OSRS. Its maximum magic hit has also been lowered to 65. Its attack level has however been increased
  • Lowered the limit of how far you can zoom out, otherwise certain players, NPC's and objects would become invisible
  • As of now, you cannot register a new account by simply trying to log in on it. To create a new account, you need to click the registration button below the login form. The main reason for this is to prevent players getting confused about having a level 3 account because they mistyped their username
  • Fixed the amulet of glory(5), amulet of glory(6) and amulet of eternal glory not being available in the Grand Exchange buy interface
  • The timing and graphical effect when teleporting using a lever or wilderness obelisk has been slightly improved

Premium Donator
Posts: 65
Joined: Sun Apr 01, 2018 8:24 am

Re: 15 June Updates - Treasure trails

Postby Dry scoop » Fri Jun 15, 2018 12:14 pm

Nice updates Andres and Mike.

Thanks for all your hard work!

Moderator
User avatar
Posts: 1407
Joined: Fri Dec 02, 2016 9:56 pm

Re: 15 June Updates - Treasure trails

Postby Respire1337 » Fri Jun 15, 2018 12:26 pm

Yes! I was waiting for these for a long time, and I think the whole community. Great job and can't wait for more items to be added. By the way, do we have a % when opening any clue to get a master clue scroll? That's how it works in OSRS. Here's the OSRS Wiki page for the master clues : "As a potential reward from completing any easy, medium, hard or elite treasure trails, with the chances of obtaining them being 1/50, 1/30, 1/15, and 1/5 respectively."
Image

Honor Player
User avatar
Posts: 444
Joined: Fri Sep 16, 2016 7:20 am
Location: Here

Re: 15 June Updates - Treasure trails

Postby Kenneth » Fri Jun 15, 2018 1:35 pm

Respire1337 wrote:Yes! I was waiting for these for a long time, and I think the whole community. Great job and can't wait for more items to be added. By the way, do we have a % when opening any clue to get a master clue scroll? That's how it works in OSRS. Here's the OSRS Wiki page for the master clues : "As a potential reward from completing any easy, medium, hard or elite treasure trails, with the chances of obtaining them being 1/50, 1/30, 1/15, and 1/5 respectively."


Mike wrote:There is also a small chance of receiving a master clue scroll whenever you complete an easy, medium, hard or elite trail (the higher the difficulty, the higher the chance).
Image

Premium Donator
Posts: 4095
Joined: Mon Dec 30, 2013 1:56 pm

Re: 15 June Updates - Treasure trails

Postby James » Fri Jun 15, 2018 1:50 pm

Noice
Image

Image

Image

Known Venturer
Posts: 113
Joined: Tue Nov 26, 2013 2:20 am

Re: 15 June Updates - Treasure trails

Postby Nike007 » Fri Jun 15, 2018 2:23 pm

So based on a 3k sample size (pretty significant) customs seem to be 2x as rare from masters. Is this intended?

Premium Donator
User avatar
Posts: 1663
Joined: Thu Jun 27, 2013 10:05 pm
Location: ❄ My Igloo ❄

Re: 15 June Updates - Treasure trails

Postby Troll n roll » Fri Jun 15, 2018 2:52 pm

Good work Andres!
Image
Image
Adam the lion wrote:If you are making super pots for profit on an rsps, you really need to re-evaluate your life.

Programmer
User avatar
Posts: 5668
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

Re: 15 June Updates - Treasure trails

Postby Mike » Fri Jun 15, 2018 3:29 pm

Nike007 wrote:So based on a 3k sample size (pretty significant) customs seem to be 2x as rare from masters. Is this intended?


The droprates for customs from master caskets are significantly higher than elite caskets. That much I can guarantee with absolute certainty. The droprates from all other caskets have also remained unchanged.

Unless you are referring to items that ironman mode players get from caskets (such as custom whips and other items from the donator, vote or bounty hunter store), which are exactly the same as elite caskets.

Known Venturer
Posts: 139
Joined: Sat Apr 13, 2013 5:33 pm

Re: 15 June Updates - Treasure trails

Postby Michaelbuble » Fri Jun 15, 2018 3:39 pm

Great updates Mike, Can't wait to try some of these master clues :D
Image

Image

Premium Donator
User avatar
Posts: 1485
Joined: Mon Nov 10, 2014 11:26 am

Re: 15 June Updates - Treasure trails

Postby Slap a ho » Fri Jun 15, 2018 4:25 pm

Mike wrote:After being frozen by a player or NPC, there is now a 3 second (5 game tick) immunity against being frozen again, rather than 4.8 seconds (8 ticks)

The best <3
Image

Next

Return to News

Who is online

Users browsing this forum: No registered users and 9 guests