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Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Thu May 24, 2018 5:13 pm
by Nike007
Fungamer wrote: Because that's a fix, not an addition or piece of new content. Nobody wants Mike to start polling bugfixes. Sure, some oppose the "fix", but that's because it benefits the majority rather than being a bad, gamebreaking bug. Doesn't mean it shouldn't be fixed.

Maybe you don't want him polling bug fixes, but when it affects something that has been in the game for 6+ years, yes, the majority of the player base would like to have a say in that. It doesn't "benefit" the majority at all. It's crazy how thick all of you forum thumpers are.

It literally benefits pkers, and specifically pkers who pk pvmers. That is all.

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Thu May 24, 2018 5:33 pm
by Cancerstick
Fungamer wrote:How can you even say the majority wanted the change? We have no system to poll at all. I'm guessing the majority probably would prefer an easier, more laid back, PvM experience. I totally agree that people have differing opinions, but you don't speak for the majority..
Wrong - we do have a polling system. I speak for the majority based on the results provided in the thread below. The thread below is located under the “Polls” section on the forums.
viewtopic.php?f=93&t=72349&start=30

This poll was solely for Karambwans. If you actually read the post you will see that the potion change was coming regardless of what we wanted.
Because that's a fix, not an addition or piece of new content. Nobody wants Mike to start polling bugfixes. Sure, some oppose the "fix", but that's because it benefits the majority rather than being a bad, gamebreaking bug. Doesn't mean it shouldn't be fixed.

Then can we "fix" how long herbs take to grow? They don't grow as slow as in OS. Can we "fix" the rarity of clue scrolls, they drop far less commonly as compared to OS. If it needed to be fixed, then why did it take so many years to "fix" it. And as far as the "majority poll" goes, yes it is a majority of people that saw and voted on the poll, however, I think 30 people is hardly the majority of the playerbase.


Come on guys, what else can we get "fixed" that has been a certain way for forever that didn't need to be changed except to appease the pkers *cough* minority*

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Thu May 24, 2018 5:39 pm
by Iron adam
Cancerstick wrote:Then can we "fix" how long herbs take to grow? They don't grow as slow as in OS. Can we "fix" the rarity of clue scrolls, they drop far less commonly as compared to OS. If it needed to be fixed, then why did it take so many years to "fix" it.
Those are features that have very little negative effects on the playerbase. 2 tick potions were a bug that created unbalanced PvP and PvM.

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Thu May 24, 2018 5:40 pm
by Skiller
Nike007 wrote:
Fungamer wrote: Because that's a fix, not an addition or piece of new content. Nobody wants Mike to start polling bugfixes. Sure, some oppose the "fix", but that's because it benefits the majority rather than being a bad, gamebreaking bug. Doesn't mean it shouldn't be fixed.

Maybe you don't want him polling bug fixes, but when it affects something that has been in the game for 6+ years, yes, the majority of the player base would like to have a say in that. It doesn't "benefit" the majority at all. It's crazy how thick all of you forum thumpers are.

It literally benefits pkers, and specifically pkers who pk pvmers. That is all.
Server crashing code has been in the client for years before it was fixed, should that have been polled too?

It benefits pkers yeah, but not mostly for killing pvmers. By matching the combat style of osrs, new players who join from osrs will already understand and not get screwed in their first fights and lose their bank immediately. This change is yet another to make the game more attractive to new pkers, because the server is better off if all the communities are verbose, nit just the pvmers and irons.

Sorry if the change makes it a little harder to escape pkers in wildy. It was way too easy to do so before.

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Thu May 24, 2018 5:47 pm
by Cancerstick
Adamthalion wrote:
Cancerstick wrote:Then can we "fix" how long herbs take to grow? They don't grow as slow as in OS. Can we "fix" the rarity of clue scrolls, they drop far less commonly as compared to OS. If it needed to be fixed, then why did it take so many years to "fix" it.
Those are features that have very little negative effects on the playerbase. 2 tick potions were a bug that created unbalanced PvP and PvM.

The same could be said about potions. The only negative effect was that you could drink them .6? sec faster. The skillers that join the server from OS should have to wait 10-15 minutes for a single patch of whatever to grow, that way it's an easier transition.

This can be said about EVERY SINGLE difference between PKHonor and OSRS.

Don't get me wrong, I understand that Mike can and will make whatever changes that he sees fit and there is not a damn thing anyone can do about it. It's just a little tilting to see the half ass reasonings behind changing one thing to be more like OS that didn't need to be changed. Who was complaining about it? WHY did it need to be changed? So that the 10 active pkers could "combo better"? Why have any difference in the game at all, if all that is going to happen is something is going to get changed to the "os way" whenever someone complains.

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Thu May 24, 2018 6:04 pm
by Nike007
The builder wrote:
Nike007 wrote:
Fungamer wrote: Because that's a fix, not an addition or piece of new content. Nobody wants Mike to start polling bugfixes. Sure, some oppose the "fix", but that's because it benefits the majority rather than being a bad, gamebreaking bug. Doesn't mean it shouldn't be fixed.

Maybe you don't want him polling bug fixes, but when it affects something that has been in the game for 6+ years, yes, the majority of the player base would like to have a say in that. It doesn't "benefit" the majority at all. It's crazy how thick all of you forum thumpers are.

It literally benefits pkers, and specifically pkers who pk pvmers. That is all.
Server crashing code has been in the client for years before it was fixed, should that have been polled too?

It benefits pkers yeah, but not mostly for killing pvmers. By matching the combat style of osrs, new players who join from osrs will already understand and not get screwed in their first fights and lose their bank immediately. This change is yet another to make the game more attractive to new pkers, because the server is better off if all the communities are verbose, nit just the pvmers and irons.

Sorry if the change makes it a little harder to escape pkers in wildy. It was way too easy to do so before.
Umm yes, mostly for killing PvMers. It's not even close. New players won't get screwed because they are at a disadvantage because they don't know you can brew slightly faster. I genuinely hope you aren't being serious with that being your logic. They're going to get fucked because the gear gap is soooo different for new players to the few who pk. It's safe to say less than 10% of our player base actively pks. An update/nerf catered to < 10% of your player base is a shit business model.


E/

I haven't died to a pker in the wildy in 6 + months, so I really don't care about that aspect of it. Make them 3 tick in wildy and 2 tick in PvM if this is really targeted to bring in pkers. And make better gear more accessible.

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Thu May 24, 2018 6:05 pm
by Iron bubble
all these braindead pvmers need to be banned asap

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Thu May 24, 2018 6:21 pm
by Rapsey
Cancerstick wrote:The same could be said about potions. The only negative effect was that you could drink them .6? sec faster. The skillers that join the server from OS should have to wait 10-15 minutes for a single patch of whatever to grow, that way it's an easier transition.

This can be said about EVERY SINGLE difference between PKHonor and OSRS.
That would be a very narrow view.

The speed at which farming patches grow only affects the rate of progress and profit for that one skill. Increasing progress & profit rates is the cornerstone of private servers. It doesn't mean your approach to training farming on OSRS no longer applies on PkHonor.

Combat mechanics like potion delays affect everything: all PvP combat (wilderness, duel arena etc) and all PvM combat. It doesn't just change the rate of progress & profitability when bossing but also the difficulty and risk involved. Most importantly it means that your knowledge, your strategies and your muscle memory from OSRS are not valid on PkHonor. That's why your comparison really doesn't work. Faster growing times don't make farming any more difficult for people coming from OSRS. They don't have to unlearn what they have learned. The way you go about farming here is the same as on OSRS, just faster.

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Thu May 24, 2018 6:22 pm
by Iron adam
Cancerstick wrote:Don't get me wrong, I understand that Mike can and will make whatever changes that he sees fit and there is not a damn thing anyone can do about it.
Could not be more untrue. This private server is more community driven than just about any game out there. If you don't agree with the decisions that the community makes, then maybe you should be more involved with the process instead of complaining about the results like you are a victim.
Cancerstick wrote:Who was complaining about it? WHY did it need to be changed? So that the 10 active pkers could "combo better"?
Every single serious pker complained about it. It needed to be changed because brews became a crutch for unskilled pkers to outlast and outperform skilled pkers. You all really underestimate the amount of pkers on this server. Sure PvMers are in the majority, but that is because for the better part of the last 6 years PvMers have been catered to and Pkers have just had to deal with not getting updates. A lot of our pking content is also locked behind PvMing and skilling. This forces our Pkers out of the wild for a large portion of their time. You all are left with the impression that Pking is 'dead' and that the only thing that matters are the opinions of PvMers.
Cancerstick wrote:Why have any difference in the game at all, if all that is going to happen is something is going to get changed to the "os way" whenever someone complains.
Again, the difference is between features and bugs. If there is a core mechanic that deviates so much from runescape, players will have a very difficult time adjusting. This affects player retention and the overall growth of the server. Features can be, and generally should be somewhat different from OSRS. Jagex is not perfect, and they have made a lot of stupid decisions in the past. Introducing unbalanced features and content. Take a look at all the different and Unique features that Pkhonor has. Risky Barrows, Nex, Overloads, Extreme potions, Super prayers, Pvp Armours, chaotics, customs, completionist capes, Quests, achievement diaries. Even most of our bosses function differently: Mole, Kraken, TSD, KBD, Chaos Ele, and more. The difference between these two is pretty obvious.
Nike007 wrote:Umm yes, mostly for killing PvMers. It's not even close.
Not at all. You clearly have no experience pking if you think that there is no difference between 3-tick and 2-tick potions. Bad hybrids like myself instantly become decent. Good Hybrids become unkillable in singles.
Nike007 wrote:It's safe to say less than 10% of our player base actively pks. An update/nerf catered to < 10% of your player base is a shit business model.
Again, this is so inaccurate. A large amount of our player base pks. Obviously on an economy server, PvM is going to dominate. Especially when most pking content is locked behind pvming and skilling.

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Thu May 24, 2018 6:44 pm
by Nike007
Adamthalion wrote:
Cancerstick wrote:Don't get me wrong, I understand that Mike can and will make whatever changes that he sees fit and there is not a damn thing anyone can do about it.
Could not be more untrue. This private server is more community driven than just about any game out there. If you don't agree with the decisions that the community makes, then maybe you should be more involved with the process instead of complaining about the results like you are a victim.
Cancerstick wrote:Who was complaining about it? WHY did it need to be changed? So that the 10 active pkers could "combo better"?
Every single serious pker complained about it. It needed to be changed because brews became a crutch for unskilled pkers to outlast and outperform skilled pkers. You all really underestimate the amount of pkers on this server. Sure PvMers are in the majority, but that is because for the better part of the last 6 years PvMers have been catered to and Pkers have just had to deal with not getting updates. A lot of our pking content is also locked behind PvMing and skilling. This forces our Pkers out of the wild for a large portion of their time. You all are left with the impression that Pking is 'dead' and that the only thing that matters are the opinions of PvMers.
Cancerstick wrote:Why have any difference in the game at all, if all that is going to happen is something is going to get changed to the "os way" whenever someone complains.
Again, the difference is between features and bugs. If there is a core mechanic that deviates so much from runescape, players will have a very difficult time adjusting. This affects player retention and the overall growth of the server. Features can be, and generally should be somewhat different from OSRS. Jagex is not perfect, and they have made a lot of stupid decisions in the past. Introducing unbalanced features and content. Take a look at all the different and Unique features that Pkhonor has. Risky Barrows, Nex, Overloads, Extreme potions, Super prayers, Pvp Armours, chaotics, customs, completionist capes, Quests, achievement diaries. Even most of our bosses function differently: Mole, Kraken, TSD, KBD, Chaos Ele, and more. The difference between these two is pretty obvious.
Nike007 wrote:Umm yes, mostly for killing PvMers. It's not even close.
Not at all. You clearly have no experience pking if you think that there is no difference between 3-tick and 2-tick potions. Bad hybrids like myself instantly become decent. Good Hybrids become unkillable in singles.
Nike007 wrote:It's safe to say less than 10% of our player base actively pks. An update/nerf catered to < 10% of your player base is a shit business model.
Again, this is so inaccurate. A large amount of our player base pks. Obviously on an economy server, PvM is going to dominate. Especially when most pking content is locked behind pvming and skilling.
We generally have 200+ online, there aren't 20 people actively pking. If you think there are, maybe you need to visit the wild sometime.