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Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Wed May 23, 2018 3:04 am
by Slap a ho
Keiler05 wrote:While I can agree that's a "cool" mechanic for the pkers, it has ruined now one of my favorite and unique aspects about this server for me. Since I'm not a pker then it really doesn't benefit me.

#NerfHonor strikes again. Time for another break.
Once again, only concerned about how an update benefits you with no regard to how an update benefits everyone else.

If you’d like to participate in polls and voice your opinion, check the forums more often. We do have a mobile based browser available & I’m sure you’re more than capable of using a cell phone or tablet.

If you don’t like any of the updates that occur here, then simply find a different server to play. Everytime you post on the forums, it’s only about how shitty this server is. Nobody is forcing you to stay here. Adapt to the changes just like everyone else has to.

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Wed May 23, 2018 3:10 am
by Keiler05
Slap a ho wrote:
Keiler05 wrote:While I can agree that's a "cool" mechanic for the pkers, it has ruined now one of my favorite and unique aspects about this server for me. Since I'm not a pker then it really doesn't benefit me.

#NerfHonor strikes again. Time for another break.
Once again, only concerned about how an update benefits you with no regard to how an update benefits everyone else.

If you’d like to participate in polls and voice your opinion, check the forums more often. We do have a mobile based browser available & I’m sure you’re more than capable of using a cell phone or tablet.

If you don’t like any of the updates that occur here, then simply find a different server to play. Everytime you post on the forums, it’s only about how shitty this server is. Nobody is forcing you to stay here. Adapt to the changes just like everyone else has to.
What part of me saying :"While I can agree that's a "cool" mechanic for the pkers" is only concerning about "me"? I don't come here to say how "shitty" this server is. Rather how shitty they're making it. I knew I'd get responses like these from the "supporters".

@Adam. Well the "bug" was what I really liked about this server for all these years. Should've just left it as is. O well.

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Wed May 23, 2018 3:28 am
by Slap a ho
Keiler05 wrote:it has ruined now one of my favorite and unique aspects about this server for me. Since I'm not a pker then it really doesn't benefit me.
Read the entire passage above from your post. You’re only concerned about how something benefits you, which we’ve covered in previous posts. You fail to see the big picture on how it benefits the server, as you only see how an update ruins your pvm experience.

Grow up.

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Wed May 23, 2018 3:44 am
by Keiler05
Slap a ho wrote:
Keiler05 wrote:it has ruined now one of my favorite and unique aspects about this server for me. Since I'm not a pker then it really doesn't benefit me.
Read the entire passage above from your post. You’re only concerned about how something benefits you, which we’ve covered in previous posts. You fail to see the big picture on how it benefits the server, as you only see how an update ruins your pvm experience.

Grow up.
No worries, I'll show myself out. Thanks.

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Wed May 23, 2018 11:22 am
by Azu rite
New players now have the 'bald' OSRS character as default character look
Best update ever

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Wed May 23, 2018 3:12 pm
by Nike007
Slap a ho wrote:
Keiler05 wrote:While I can agree that's a "cool" mechanic for the pkers, it has ruined now one of my favorite and unique aspects about this server for me. Since I'm not a pker then it really doesn't benefit me.

#NerfHonor strikes again. Time for another break.
Once again, only concerned about how an update benefits you with no regard to how an update benefits everyone else.

If you’d like to participate in polls and voice your opinion, check the forums more often. We do have a mobile based browser available & I’m sure you’re more than capable of using a cell phone or tablet.

If you don’t like any of the updates that occur here, then simply find a different server to play. Everytime you post on the forums, it’s only about how shitty this server is. Nobody is forcing you to stay here. Adapt to the changes just like everyone else has to.
What benefit does nerfing pots have for everyone else? I agree with Keiler, pretty shitty update. Why make PvM tedious when it's been this way for 6 + years.

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Wed May 23, 2018 3:25 pm
by Iron adam
Nike007 wrote:What benefit does nerfing pots have for everyone else? I agree with Keiler, pretty shitty update. Why make PvM tedious when it's been this way for 6 + years.
It is not necessarily a benifit, more of a balance. Having 2 tick brews eliminated all variety from the game. The meta at every single boss was an overload, some prayer restoration, and a full inventory of brews. It became literally impossible to die anywhere if you drank a brew every two ticks. There was also the same issue in pvp. Players had a full inventory of brews and became unkillable.
This fix does the complete opposite of making PvM tedious. If anything, it was horribly tedious before. Now there will be variety. Going to do venenatis or melee corp? You might want to bring a few rocktail and karambwan to combo eat.
Just because a bug has been around for a long time doesn't mean it shouldn't be fixed.

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Wed May 23, 2018 3:51 pm
by Nike007
Adamthalion wrote:
Nike007 wrote:What benefit does nerfing pots have for everyone else? I agree with Keiler, pretty shitty update. Why make PvM tedious when it's been this way for 6 + years.
It is not necessarily a benifit, more of a balance. Having 2 tick brews eliminated all variety from the game. The meta at every single boss was an overload, some prayer restoration, and a full inventory of brews. It became literally impossible to die anywhere if you drank a brew every two ticks. There was also the same issue in pvp. Players had a full inventory of brews and became unkillable.
This fix does the complete opposite of making PvM tedious. If anything, it was horribly tedious before. Now there will be variety. Going to do venenatis or melee corp? You might want to bring a few rocktail and karambwan to combo eat.
Just because a bug has been around for a long time doesn't mean it shouldn't be fixed.
I mean when it's a core element of the game, yeah it kind of does. You lot say all the time how this isn't osrs and mechanics do not have to work exactly the same when it's in favor of your argument. Seems fitting you twist it the other way when it suits you. You have to pay more attention while bossing now, so yes, that is more tedious. I can guarantee you a vast majority of our playerbase would find it a better experience to be able to chug brews while @ corp then having to rocktail brew karambwan and kill inv spaces. I understand how it could be good for PvP, but that's really it. Anything else is just a delusion to try and convince people this is a good change.

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Wed May 23, 2018 3:57 pm
by Iron adam
Nike007 wrote:You lot say all the time how this isn't osrs and mechanics do not have to work exactly the same when it's in favor of your argument. Seems fitting you twist it the other way when it suits you.
I almost never say that. I am constantly pushing for OSRS mechanics on most things because that is what the majority of players are used to. Keeping things consistent with Runescape will increase player retention.
Nike007 wrote:You have to pay more attention while bossing now, so yes, that is more tedious.
I don't understand this at all. Are you playing the game or not? Shouldn't you want to pay attention. I mean, if you aren't enjoying something enough to focus on it, then why would you even bother playing?

Re: 22 May Updates - karambwans, potion delay & bugfixes

Posted: Wed May 23, 2018 4:53 pm
by Slap a ho
Adamthalion wrote:
Nike007 wrote:You lot say all the time how this isn't osrs and mechanics do not have to work exactly the same when it's in favor of your argument. Seems fitting you twist it the other way when it suits you.
I almost never say that. I am constantly pushing for OSRS mechanics on most things because that is what the majority of players are used to. Keeping things consistent with Runescape will increase player retention.
Nike007 wrote:You have to pay more attention while bossing now, so yes, that is more tedious.
I don't understand this at all. Are you playing the game or not? Shouldn't you want to pay attention. I mean, if you aren't enjoying something enough to focus on it, then why would you even bother playing?
The biggest thing we say doesn’t need to work like osrs is how & where a drop is received. Example is the demonic gorillas vs. tormented demons dropping zenyte jewelry. Pking and pvming should work almost exactly like osrs. We’ve been pushing to have most things work more like osrs because their mechanics make sense. Just like with glacors - weak to fire spells on rs, weak to stab attacks on here. Glacors are made of ice & fire melts ice. That makes sense & ours should be weak to fire spells as well. We also shouldn’t be able to keep glacytes agro while the glacor loses agro - makes no sense.

You & Keiler05 are both upset because pvming isn’t as easy now & you have to pay more attention? Its silly that you want pvming to be afkable. Where’s the challenge that makes the fight exciting? All you do is spam click brews when you’re low and continue attacking while drinking (which is a feature btw; one that isn’t in osrs mechanics).

These changes are to help improve the game. We expect to lose a few players & we expect to piss off a few players when changes are made to something that’s been functioning the same way for 6 years. It’s gonna happen. But in the end, it’s a benefit for the server because it functions how it’s actually supposed to.

We also have gear that osrs doesn’t have - nex gear, custom whips, custom comp capes, pvp gear. All stuff that helps your pvm experience.

How about we remove customs & leave 2-tick brews?