2 November Updates - Wilderness Event, back to Varrock, QoL

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Tezey
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Re: 2 November Updates - back to Varrock, QoL updates

Post by Tezey » Fri Nov 03, 2017 12:52 am

Sorry for being unable to play much in these last 2 days :( Sad to see the edge plan didn't work out as planned. Stupid lag shit.
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Mike
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Re: 2 November Updates - back to Varrock, QoL updates

Post by Mike » Fri Nov 03, 2017 12:58 am

James wrote: If the player base is still 10% lower than usual after reverting back to varrock will it be once again changed to edgeville? Seems like the logical conclusion if there was a 10% increase in PKers.
Doubtful, unless we manage to find a way to address the lag issue :/ this version of OSRS in fullscreen does not cope well with some 30 NPC's and 50+ players in the same place, unless we make them look like stick figures.

Also, 10% more PK'ers was based off 15 - 30 players in the wilderness (so like 2 - 3 more on average). 10% fewer players was based off 200 (about 20 fewer on average).

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James
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Re: 2 November Updates - back to Varrock, QoL updates

Post by James » Fri Nov 03, 2017 1:15 am

Mike wrote:
James wrote: If the player base is still 10% lower than usual after reverting back to varrock will it be once again changed to edgeville? Seems like the logical conclusion if there was a 10% increase in PKers.
Doubtful, unless we manage to find a way to address the lag issue :/ this version of OSRS in fullscreen does not cope well with some 30 NPC's and 50+ players in the same place, unless we make them look like stick figures.

Also, 10% more PK'ers was based off 15 - 30 players in the wilderness (so like 2 - 3 more on average). 10% fewer players was based off 200 (about 20 fewer on average).
Fair enough.

What about utilising the grand exchange? It's hold a lot of nostalgic value for a huge number of players and it's right beside edgeville, allowing PKers to run back and forth whilst still maintaining a sizable gap between the crowds of NPCs and crowds of players which should resolve the lag issue.
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Vik
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Re: 2 November Updates - back to Varrock, QoL updates

Post by Vik » Fri Nov 03, 2017 1:20 am

James wrote:
Mike wrote:
James wrote: If the player base is still 10% lower than usual after reverting back to varrock will it be once again changed to edgeville? Seems like the logical conclusion if there was a 10% increase in PKers.
Doubtful, unless we manage to find a way to address the lag issue :/ this version of OSRS in fullscreen does not cope well with some 30 NPC's and 50+ players in the same place, unless we make them look like stick figures.

Also, 10% more PK'ers was based off 15 - 30 players in the wilderness (so like 2 - 3 more on average). 10% fewer players was based off 200 (about 20 fewer on average).
Fair enough.

What about utilising the grand exchange? It's hold a lot of nostalgic value for a huge number of players and it's right beside edgeville, allowing PKers to run back and forth whilst still maintaining a sizable gap between the crowds of NPCs and crowds of players which should resolve the lag issue.
Making the grand exchange into a commerce hotspot is a good idea, was talking about it earlier. Worth talking about
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The underdog
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Re: 2 November Updates - back to Varrock, QoL

Post by The underdog » Fri Nov 03, 2017 1:25 am

Isn't it noobs who still have to update their client or something?

Well I liked it, I noticed some fps drops though which isn't that great.
#Justice4Church

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Mike
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Re: 2 November Updates - back to Varrock, QoL

Post by Mike » Fri Nov 03, 2017 1:26 am

[Edit]
  • Fixed not receiving any magic XP when enchanting onyx bolts
  • The wilderness respawn point (North side of Edgeville, next to ::shops) can now be picked as the teletab teleport location. To do so, right-click a teletab and choose 'Toggle destination'
  • The skilling center portal has been re-added to the starter tent

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Amount
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Re: 2 November Updates - back to Varrock, QoL

Post by Amount » Fri Nov 03, 2017 2:14 am

good

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Mike
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Re: 2 November Updates - back to Varrock, QoL

Post by Mike » Fri Nov 03, 2017 2:20 am

[Second edit]
  • Fixed the Fountain of Heroes in Player-Owned Houses not working

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Gethigh udie
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Re: 2 November Updates - back to Varrock, QoL

Post by Gethigh udie » Fri Nov 03, 2017 2:34 am

Liked Edge as well as home, sad to see it go. Anyways, ecumenical keys are going to be a huge time saver for sara & gwd, i'm sure plenty are just as happy they finally made it in-game :D great work as usual.
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Mike
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Re: 2 November Updates - back to Varrock, Wilderness Event,

Post by Mike » Fri Nov 03, 2017 4:04 am

Since we didn't have any weekend events planned in yet, I've enabled a wilderness event during this weekend, resulting in:
  • +50% PkHonor Points on PK kills
  • 50% chance to receive +2 Bounty Hunter Emblem levels on target kills instead of +1
  • Double artifact droprates on BH target kills
  • +20% droprates and double pet drops on all wilderness NPC's
  • +20% PkHonor Points and Pest Control Points from the WildyWyrm
  • +50% Slayer Points on all slayer targets and revenants killed in the wilderness
  • +20% Slayer XP on all slayer targets killed in the wilderness
  • +50% combat XP within the wilderness
Starts in:


Ends in:

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