5 October updates - presets!

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Mike
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Re: 5 October updates - presets!

Post by Mike » Thu Oct 05, 2017 4:38 pm

Cbd wrote:A 10-15% XP rate decrease doesn't seem nessisary tbh.
Maybe 5% max. But if you're going to do 10 hours of construction just having a preset won't save a whole hour and a half.
The XP rate decrease is not just to counteract the effect of the presets, it's also to compensate for higher wilderness XP rates and the introduction of effigies. As for construction, I don't think we would change those XP rates, since they mostly rely on obtaining the resources - rather than doing a whole lot of clicking - which hasn't changed in this update.
If anything, we might want to think of other good alternatives to train construction than the currently used strategy of "use oak planks until you can make gilded benches, then make gilded benches until 99/200M/2B XP".

Herblore is a different story, especially when we're going to introduce the unfinished potion maker, so that might deserve a rather reasonable XP rate nerf. Crafting and fletching might be nerfed a slight bit, but probably not *that* much. Like maybe 10%. Nothing has really been decided yet.

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Strdargoba
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Re: 5 October updates - presets!

Post by Strdargoba » Thu Oct 05, 2017 4:49 pm

mike i love you
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Troll n roll
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Re: 5 October updates - presets!

Post by Troll n roll » Thu Oct 05, 2017 5:02 pm

Mark will be happy with the photo.
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Adam the lion wrote:If you are making super pots for profit on an rsps, you really need to re-evaluate your life.

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Mr etho
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Re: 5 October updates - presets!

Post by Mr etho » Thu Oct 05, 2017 5:03 pm

Mike wrote: On a side note, the introduction of presets has made several skills a whole lot easier and faster to train. This means we will slightly decrease the XP rates on a few skills (probably by 10% - 25%, depending on the skill and how much easier they have become to train), which is planned for our next - or second next - update, along with the introduction of effigies, the unfinished potion maker and XP boosts in the wilderness.
Watch me have to spend another 50b for 2b smithing. Calling it :D Overall, I love it.

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Nomad
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Re: 5 October updates - presets!

Post by Nomad » Thu Oct 05, 2017 5:54 pm

Inb4 30% xp rates to counteract the more dramatic changes to skilling
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Cbd
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Re: 5 October updates - presets!

Post by Cbd » Thu Oct 05, 2017 6:35 pm

Mike wrote:
Cbd wrote:A 10-15% XP rate decrease doesn't seem nessisary tbh.
Maybe 5% max. But if you're going to do 10 hours of construction just having a preset won't save a whole hour and a half.
The XP rate decrease is not just to counteract the effect of the presets, it's also to compensate for higher wilderness XP rates and the introduction of effigies. As for construction, I don't think we would change those XP rates, since they mostly rely on obtaining the resources - rather than doing a whole lot of clicking - which hasn't changed in this update.
If anything, we might want to think of other good alternatives to train construction than the currently used strategy of "use oak planks until you can make gilded benches, then make gilded benches until 99/200M/2B XP".

Herblore is a different story, especially when we're going to introduce the unfinished potion maker, so that might deserve a rather reasonable XP rate nerf. Crafting and fletching might be nerfed a slight bit, but probably not *that* much. Like maybe 10%. Nothing has really been decided yet.
Thats more understandable. Thanks for the clarification

Ruskival
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Re: 5 October updates - presets!

Post by Ruskival » Thu Oct 05, 2017 6:38 pm

DONT DECREASE XP PLEASEEEE :’(

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Txpn
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Re: 5 October updates - presets!

Post by Txpn » Thu Oct 05, 2017 8:37 pm

Looks like a great update.

On a side note the ::Bank feature doesn't work for an honor at Gwd boss room which is correct however ::copybank does work and so honors are able to bank inside the Gwd Rooms, is this how it's meant to be or just a slight overlook in coding?

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Andres
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Re: 5 October updates - presets!

Post by Andres » Thu Oct 05, 2017 9:04 pm

Txpn wrote:Looks like a great update.

On a side note the ::Bank feature doesn't work for an honor at Gwd boss room which is correct however ::copybank does work and so honors are able to bank inside the Gwd Rooms, is this how it's meant to be or just a slight overlook in coding?

Overlook in coding.
If you disable the bank command what actually gives you acces to a bank you shouldn't be able to get acces to it in any other way (that's why the bank command got disabled in the first place :p )
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Azu rite
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Re: 5 October updates - presets!

Post by Azu rite » Thu Oct 05, 2017 9:18 pm

Who cares when honors can spawn food
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