Todays updates - 12 March 2017

All of PkHonor's news will be posted here.
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Ruler
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Re: Todays updates - 12 March 2017

Post by Ruler » Fri Mar 17, 2017 8:46 pm

Mike wrote:
First born wrote:what will be the use of verrock sewers? zurlah? or...
Nothing much special to be honest. Players already had access to the sewers through the Vannaka slayer teleport, at least now the whole passage also works as it should. I'm just unlocking some new places and passages every now and then - considering each door or ladder only takes half a minute to code, it's one of those small extras that just makes the server better. People like it when stuff just works.
Fix this one (west of seers village)
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That would be nice. Much faster to get at coal mines for clue scroll.

Ragnabldedge
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Re: Todays updates - 12 March 2017

Post by Ragnabldedge » Wed Mar 29, 2017 10:21 pm

should fix zaryte acting as a melee weapon and super combats not being decant able also =o at least the zaryte one because i know i actually used that before this issue =(

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Iron adam
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Re: Todays updates - 12 March 2017

Post by Iron adam » Wed Mar 29, 2017 11:05 pm

Ragnabldedge wrote:should fix zaryte acting as a melee weapon and super combats not being decant able also =o at least the zaryte one because i know i actually used that before this issue =(
Report it as a glitch here:
viewforum.php?f=67
Provide a video too if you can.

Ragnabldedge
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Re: Todays updates - 12 March 2017

Post by Ragnabldedge » Wed Mar 29, 2017 11:26 pm

Adamthalion wrote:
Ragnabldedge wrote:should fix zaryte acting as a melee weapon and super combats not being decant able also =o at least the zaryte one because i know i actually used that before this issue =(
Report it as a glitch here:
viewforum.php?f=67
Provide a video too if you can.
Its hard for me to provide anything screenshot or video wise since i run 3 monitors and a lot of things recognize all 3 at once..guess i could just use my OBS software or try too. and i did report it as a glitch but didnt give a picture or anything, showed a mod though =o ill try and get a video i guess

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Im on meth
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Re: Todays updates - 12 March 2017

Post by Im on meth » Wed Mar 29, 2017 11:39 pm

Adamthalion wrote:
Ragnabldedge wrote:should fix zaryte acting as a melee weapon and super combats not being decant able also =o at least the zaryte one because i know i actually used that before this issue =(
Report it as a glitch here:
viewforum.php?f=67
Provide a video too if you can.
He reported it as a glitch a while ago, Mike said he was going to fix it but it seems he forgot about it.

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Iron adam
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Re: Todays updates - 12 March 2017

Post by Iron adam » Thu Mar 30, 2017 2:01 am

Im on meth wrote:
Adamthalion wrote:
Ragnabldedge wrote:should fix zaryte acting as a melee weapon and super combats not being decant able also =o at least the zaryte one because i know i actually used that before this issue =(
Report it as a glitch here:
viewforum.php?f=67
Provide a video too if you can.
He reported it as a glitch a while ago, Mike said he was going to fix it but it seems he forgot about it.
Classic mike, Ill try annoying some staff member to annoy him about it.

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Monkoflord
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Re: Todays updates - 12 March 2017

Post by Monkoflord » Tue Apr 11, 2017 3:04 pm

Gg my 200k Tele tabs I was gonna make for 2b lol
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