Instanced wilderness bosses for Ironman!

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Grizzly mint
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Re: Instanced wilderness bosses for Ironman!

Post by Grizzly mint » Sat Mar 11, 2017 3:35 am

All wilderness bosses are in multi for regular players, and it should be for ironman as well. Just throwing it out there, I haven't been on to see the update.
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Iron midas
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Re: Instanced wilderness bosses for Ironman!

Post by Iron midas » Sat Mar 11, 2017 4:29 am

:thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
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Jonas
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Re: Instanced wilderness bosses for Ironman!

Post by Jonas » Sat Mar 11, 2017 8:40 am

What if every Ironman mode player summons an instanced boss and just leaves it there? Will the wilderness be packed with bosses O_O
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Iron adam
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Re: Instanced wilderness bosses for Ironman!

Post by Iron adam » Sat Mar 11, 2017 9:31 am

Jonas wrote:What if every Ironman mode player summons an instanced boss and just leaves it there? Will the wilderness be packed with bosses O_O
I know what ill be doing this weekend :thumbsup:

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Skiller
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Re: Instanced wilderness bosses for Ironman!

Post by Skiller » Sat Mar 11, 2017 10:39 am

Adamthalion wrote:
Jonas wrote:What if every Ironman mode player summons an instanced boss and just leaves it there? Will the wilderness be packed with bosses O_O
I know what ill be doing this weekend :thumbsup:
If you move too far away, they despawn. Also, you can only spawn one at a time
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Tezey
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Re: Instanced wilderness bosses for Ironman!

Post by Tezey » Sat Mar 11, 2017 11:08 am

Mike wrote:> The junk store has been slightly reworked - players can still sell items to the junk store (which are bought for 50% of the low ::prices value - compared to 60% with high alch), but other players can now also buy those items from the store (for 120% of the high ::prices price). Items will not disappear over time, but when the junk store is full, the oldest item will get removed. The content of the junk store does get reset at server updates.
Also keep in mind, just like low and high alch, when selling items to the junk store, you'll be given an appropriate amount of 100M tickets if the value exceeds 2B.
So first you make the shop prices to be set outside the ::prices and now you revert that?
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Mike
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Re: Instanced wilderness bosses for Ironman!

Post by Mike » Sat Mar 11, 2017 4:28 pm

Tezey wrote:
Mike wrote:> The junk store has been slightly reworked - players can still sell items to the junk store (which are bought for 50% of the low ::prices value - compared to 60% with high alch), but other players can now also buy those items from the store (for 120% of the high ::prices price). Items will not disappear over time, but when the junk store is full, the oldest item will get removed. The content of the junk store does get reset at server updates.
Also keep in mind, just like low and high alch, when selling items to the junk store, you'll be given an appropriate amount of 100M tickets if the value exceeds 2B.
So first you make the shop prices to be set outside the ::prices and now you revert that?
No - the only store that's linked to ::prices is the junk store. Consider it like alching.

The prices of all items in all other shops are not linked to ::prices at all. We can change both independently.

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Ruler
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Re: Instanced wilderness bosses for Ironman!

Post by Ruler » Sat Mar 11, 2017 5:58 pm

Mike wrote:
Tezey wrote:
Mike wrote:> The junk store has been slightly reworked - players can still sell items to the junk store (which are bought for 50% of the low ::prices value - compared to 60% with high alch), but other players can now also buy those items from the store (for 120% of the high ::prices price). Items will not disappear over time, but when the junk store is full, the oldest item will get removed. The content of the junk store does get reset at server updates.
Also keep in mind, just like low and high alch, when selling items to the junk store, you'll be given an appropriate amount of 100M tickets if the value exceeds 2B.
So first you make the shop prices to be set outside the ::prices and now you revert that?
No - the only store that's linked to ::prices is the junk store. Consider it like alching.

The prices of all items in all other shops are not linked to ::prices at all. We can change both independently.
With the previous update you made alching a constant price and not dependent on ::prices, so ::prices could freely be changed? Surely you are contradicting yourself now and indeed, junk store should then also be a constant price and not dependent on ::prices?

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Rapsey
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Re: Instanced wilderness bosses for Ironman!

Post by Rapsey » Sat Mar 11, 2017 6:17 pm

Sverre wrote:With the previous update you made alching a constant price and not dependent on ::prices, so ::prices could freely be changed? Surely you are contradicting yourself now and indeed, junk store should then also be a constant price and not dependent on ::prices?
I think you misunderstood that change. Alching values have never been decoupled from ::prices, only the shop prices have. The only change to alching is that we added a safeguard to prevent dupes, wherein the alch value will be based on the shop price if the shop price is lower than the item price. It's a simple change that was only made to prevent people from being able to buy items from shops & alch them for profit. For further explanation with examples please re-read the answer I gave you here.

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Re: Instanced wilderness bosses for Ironman!

Post by Trencher » Sun Mar 12, 2017 5:03 am

So still nothing on new content from like two months ago update post(that never got added)?

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