A new wilderness boss! 12 January 2017 updates

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Mike
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A new wilderness boss! 12 January 2017 updates

Post by Mike » Thu Jan 12, 2017 12:15 am

Updated on 12 January 2017
> Our webclient now works again (the big update on 30 December broke it, but I've fixed it now)
> Fixed The Capitalization In Clan Chats
> Fixed the Saradomin staircase in Castle Wars (outer wall)
> Fixed the thieving doors in Castle Wars (which got bugged when you teleport away or die)
> You can now close the large doors in an enemy base again in CW
> You can now use ropes to climb battlements again
> Last but not least, the addition of Venenatis as a wilderness boss!

Just look at that big, bad nope.

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The most significant of the drops is the Treasonous ring, which is similar to the Warrior ring, except it adds +4 stab attack & defence instead of slash. Just like the Dagannoth rings, it can be imbued with an imbue scroll to double its bonuses!

Other than that, the boss drops some decent loot (including cannonballs and onyx bolt tips) and of course there's always the chance of obtaining one of its offspring as a pet.

Oh, and you'll find it here (wilderness level 28):
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Iron ruby
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Re: A new wilderness boss!

Post by Iron ruby » Thu Jan 12, 2017 12:34 am

love it! how would this work for iron? (first)
Last edited by Iron ruby on Thu Jan 12, 2017 12:35 am, edited 2 times in total.

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Ely
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Re: A new wilderness boss!

Post by Ely » Thu Jan 12, 2017 12:34 am

HYPEE!
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Amount
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Re: A new wilderness boss!

Post by Amount » Thu Jan 12, 2017 12:38 am

Very nice.

My only concern is the ring. The best weapons in the game are slash.
> lack of demand > price drop > still no incentive to enter wilderness.

All stars
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Re: A new wilderness boss!

Post by All stars » Thu Jan 12, 2017 12:40 am

So umm Haha. Wheres my Zulrah????

Iron ruby
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Re: A new wilderness boss!

Post by Iron ruby » Thu Jan 12, 2017 12:40 am

Amount wrote:Very nice.

My only concern is the ring. The best weapons in the game are slash.
> lack of demand > price drop > still no incentive to enter wilderness.
It will bring players too the wilderness though, making it a more active place.

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Mike
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Re: A new wilderness boss!

Post by Mike » Thu Jan 12, 2017 12:46 am

Iron ruby wrote:love it! how would this work for iron? (first)
If there's nobody else who damages it, Ironman Mode players can kill it and get loot, but it will definitely be crowded for the first couple of weeks after the release, so I guess not.

I will however make work of instanced versions of all wilderness bosses after the break ;)

Amount wrote:Very nice.

My only concern is the ring. The best weapons in the game are slash.
> lack of demand > price drop > still no incentive to enter wilderness.
The ring won't be the only valuable it drops - the overall loot should be worth it either way. And don't forget about the DDS and chaotic rapier.

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Amount
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Re: A new wilderness boss!

Post by Amount » Thu Jan 12, 2017 12:48 am

Iron ruby wrote:
Amount wrote:Very nice.

My only concern is the ring. The best weapons in the game are slash.
> lack of demand > price drop > still no incentive to enter wilderness.
It will bring players too the wilderness though, making it a more active place.
Short term, yeh. But that's only because it's new content. That doesn't last.
Mike wrote:The ring won't be the only valuable it drops - the overall loot should be worth it either way. And don't forget about the DDS.
Aight, as long as you're aware.

DDS and rapier aren't best in slot. People rarely use them.

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James
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Re: A new wilderness boss!

Post by James » Thu Jan 12, 2017 1:04 am

Can't wait to kill some pvmers.
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Ruler
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Re: A new wilderness boss!

Post by Ruler » Thu Jan 12, 2017 1:07 am

Naissss. Don't forget to add the boss to slayer task (and that you can block it) :)

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