Past server updates [last: 14 April 2024]

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Mike
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30 August 2015

Post by Mike » Sun Aug 30, 2015 5:26 pm

  • Thieving NPC's now give double coin rewards
  • Lowering any combat stat with ::setlevel (or with ::resetdef) is now completely free of charge. This includes attack, defence, strength, ranged, magic and hitpoints.
  • Players can now start a Pest Control game on their own (in the past you needed at least 3 participants)

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Mike
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4 September 2015

Post by Mike » Fri Sep 04, 2015 3:34 am

  • Thieving stalls now gives double coin rewards
  • Black partyhat no longer requires any defense skill
  • Starter pack has been buffed (you now receive 7.5M coins instead of 5M and 500 of each rune instead of 200)
  • Fixed the slayer helmet which wasn't working at all since the 23 August update
  • Fixed following other players which became bugged since the 23 August update
  • You should now be able to eat food or use a teletab while you're being dropped to 0 hitpoints. If you eat/tab after the hit is shown, you won't be able to do anything (because you're dead, obviously), but in the few milliseconds before the hit is shown, you should still be able to eat or tab. Please see if any of this still needs any improvement
  • After the previous update, lowering a combat skill (with ::setlevel) still cost 100M due to a bug, but this is now free
  • Duels that end with both players dying, but one player dying somewhat faster than the other, may no longer end in a draw but declare the last one to die as the winner (if you both die at exactly the same time, it's still a draw)
  • Fixed a bug that allowed players to damage Nex and her minions with ruby bolts even if not at the proper stage (this fix also applies to any other kind of damage, not just ruby bolts, so we know it's fully patched)
  • The corporeal beast now drops a Baby Corporeal Beast as an untradeable ultra rare drop - consider it the first of many boss pets to come. Even though it isn't part of 07scape, you have to admit it looks darn cute. It doesn't have any use at the moment, but it may receive one yet (we have yet to decide on that). Note: the pet will instantly appear in your inventory (or in your refund box for free if your inventory is full).
    Image
  • Improved the walking/standing animation of the Corporeal beast
  • Barrelchest's twin brother and Barrelchest Senior now also count toward the Barrelchest slayer task
  • Slayer helmet now works on all assigned NPC's. Sometimes, when you had a task assigned that has multiple valid monsters (such as kalphites), the helmet's bonuses would only work on 1 type. They now work on every valid monster for your task.
  • Slayer helmet now gives +15% to your maximum melee/ranged hit, rather than adding +15% to your strength level

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Mike
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10 September 2015

Post by Mike » Thu Sep 10, 2015 9:00 pm

Revenants have been released!
  • There are 14 different types, from imps to dragons!
  • They spawn randomly all over the wilderness, mostly in places where there is a lot of player activity, as well as in graveyards and ruins
  • The higher the wilderness level, the higher the level of the revenants you're going to find. In the KBD cave you may find revenant dragons (but no other revenants).
  • Talk to Death in Edgeville to obtain a Revenant clue scroll, which will point you towards the nearest revenant. This does not automatically update if a revenant spawns near you or when the closest ones dies, so you need to re-check regularly.
  • Revenants can heal themselves, use all attack types (depending on your protection prayer and armour) and their ranged attacks can freeze you (higher level revenants freeze more often and longer)
  • Revenants are now also assigned as a slayer task by the elite (wilderness) slayer master. Any level of revenant is enough to complete the task, including the revenant guardian in the Player-Owned House treasure room
  • On death, Revenants always give some PkHonor Points and sometimes also Slayer points (on top of regular slayer points if you got them assigned as task)
  • All revenants drop pVp equipment (zuriel/morrigan/statius/vesta) as well as stacks of morrigan's javelins and throwing axes, rocktails, a lot of coins and some runes (complete droptable can soon be found in our wiki). The higher the level of the revenant, the higher its droprates.
  • Revenant dragons use dragon breath (unlike the ones in RS), but also drop stacks of noted dragon bones and obviously have the highest droprates of all
  • All revenants drop the Salve amulet, which is tradeable and gives the following bonuses:
    +9 to all attack stats, +14 to all defense stats, +8 strength, +15 prayer (almost as good as a fury, but with better prayer bonus)
    +10% max hit against undead NPC's
    Revenants always give slayer points on death while you wear the amulet, rather than only some of the time (does not affect slayer points obtained through slayer tasks)
In other news:
  • You can now buy the Salve amulet (e) in the slayer shop, which costs 1 regular salve amulet, 1500 Slayer Points, 500 PkHonor Points, 500M coins, is tradeable and offers the following bonuses (on top of the regular salve amulet effects):
    +10 to all attack stats, +15 to all defense stats, +8 strength, +20 prayer (same as a fury, but with better prayer bonus)
    Automatically applies the soul split effect on undead NPC's, costing no prayer points (similar to the whip of souls)
    Protects all your items on death but gets destroyed in the process. Does not work when killed by another player or in safe minigames (but then it won't be destroyed either).
  • All undead creatures as described in the RS wiki (http://runescape.wikia.com/wiki/Undead) now also count as undead in PkHonor. This means the salve amulet effects will apply to all of them (including the barrows brothers) and they are vulnerable to crumble undead but onyx bolt effects will not work on any of them (as described here: http://2007.runescape.wikia.com/wiki/Onyx_bolts_%28e%29).
  • You no longer require an emblem in your inventory to play Bounty Hunter. As of now, you can leave your higher tier emblem in your bank to try to get another tier 1 emblem from another player.
  • You can now use ::r <message> to quick-reply to any in-game personal message. This was included in a previous update, but I had accidentally made it an admin-only command. This is now fixed.
  • As of now, when you use a teletab, any attack or projectile that was still underway will not hit you anymore
  • Droprates on all barrows equipment (both from the chest and risky barrows), dagganoth rings, bandos chestplate/tassets, armadyl godsword, dclaws, uncut onyx, draconic visage, whip and dark bow have been slightly increased, in order to reduce the prices of PK'ing gear, making it easier for newer players to obtain it. This should not affect the profitability of getting these items, since you'll get more of them now.
  • The wiki button has been re-enabled
  • ::rules now points to the rules on our wiki
  • You can now use the Soul Split prayer while having a whip of souls or completionist cape (souls) equipped so you can use them in pVp situations (the effects still don't stack though)

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Mike
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17 September 2015

Post by Mike » Fri Sep 18, 2015 3:16 am

  • Added instant Player-Owned House loading so any house is loaded within 5 seconds at the most
  • The update where you could eat or teletab at 0 hitpoints has been reversed - it's like it used to be now, where you can neither eat nor tab when dropped to 0 hitpoints. However, this also means that if you're just about to get dropped but didn't see the hit yet (due to the connection delay aka ping), you may not be able to eat when you think you're not dead yet (but when the server thinks you're dead). Not much we can do about that, but I believe people like it better this way.
  • Buffed the revenants their maximum hit, attack and defense. They will now also heal more often.
  • Lowered the droprates on morrigans javelins and throwing axes
  • Increased the amount of PkHonor Points you receive from killing revenants
  • Revenants can no longer be found in the deep wilderness agilty arena now
  • The holy whip and whip of balance their special attacks now reduce your opponent's damage by 25% in pVp instead of 50% (pVm remains unaffected)
  • The whip of magic now offers a +12% damage bonus to magic spells (does not work against players in the wilderness)

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Mike
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29 September 2015

Post by Mike » Wed Sep 30, 2015 2:22 am

  • The old helpcenter has been removed and replaced by our new skilling center! Use ::skilling, ::helpcenter or the POH portal in Varrock to go there! Premium members, helpers and staff members enjoy a +5% XP boost to the following skills while training in the skilling center: woodcutting, firemaking, fishing, cooking, mining, smithing, agility and hunter
    There are 2 rune rocks but those are premium-only
    There is also a bank chest in the wc/fishing/mining zone, but is only accessible to new players (less than 1 hour time played) and players with 80 mining, smithing, fishing woodcutting and firemaking
  • Fixed a bug where multi-combat spells in castle wars stopped your autocast if a teammate was standing next to your opponent
  • As of now, if there is more than one event where you can teleport with ::event, you'll be shown a list of the current events to choose from
  • The whip of shadows passive effect (15% dodge chance on incoming attacks) no longer works against other players in the wilderness, as it should be
  • All invalid names have now been removed from friends and ignore lists. Any new invalid names you accidentally add will be automatically removed on the next login (this may happen due to corrupt packets or typos when adding someone to your friend/ignore list).
  • Fixed a bug with the teleporting crystal in bounty hunter, now you can no longer get teleported to someone outside the wilderness
  • Added salve amulet and salve amulet (e) to the Grand Exchange items list as well as ::prices

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Mike
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1 October 2015

Post by Mike » Fri Oct 02, 2015 12:13 am

  • The Slayer Helmet combat bonus now scales with your current slayer streak (+1% attack and damage bonus per streak). This bonus is capped at +15%.
  • As of now, you can feed an ex-ex parrot to any boss pet (by combining the items in your inventory). This will turn it into a 'lucky' version of the pet. This will make the pet act like an ex-ex parrot, giving you +13% drop chance on all NPC drops.
    However, if you're fighting the boss from which the pet dropped, the lucky pet gives +16% drop chance instead (FYI, ring of wealth offers +12% drop chance, but does not stack with familiars so is useless when combined with one).
  • If you're fighting a boss while the boss pet is your familiar, the familiar will now occasionally delay the boss's attacks (so the prince black dragon will sometimes delay the KBD's attacks). Lucky versions delay these attacks even more often.
  • The three Dagannoth kings now drop their respective pets (chance of 1/100 - 1/1000)
  • The spinolyps their attack range has been permanently increased to 10 (from 5)
  • As of now, staff members receive a +5% XP bonus on all skills. We decided to give this permanent perk to our staff members as a 'thank you' for all the hard work they're putting in making this server a better place, and to compensate for the XP waste they get while helping out others :P
  • Helpers now receive a +7% XP bonus in the skills trained at the skilling center instead of +5% (same deal as with staff members, but the perk is more limited)

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Mike
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19 October 2015

Post by Mike » Fri Oct 23, 2015 3:54 pm

  • The WildyWyrm's droprates for Baby wildywyrms and Blood diamonds have been tripled, considering it's so much harder to kill than any other boss

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Mike
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22 October 2015

Post by Mike » Fri Oct 23, 2015 3:55 pm

  • Made a change that *should* revert the changes made to eating when you're about to get dropped. I changed the code as such that the server will only think you're dead when the hitsplat has been shown to the player and not before
  • As of now, you can bring any pet into the wilderness while they're following you. We had introduced this restriction when we were working on summoning and the majority of players voted to keep all familiars out of the wilderness. However, considering pets don't give any advantage in pVp combat, I've decided to allow the spawning of pets in the wilderness. This is mostly useful for the baby boss pets which can prevent its boss version from attacking you every now and then (but this only works if you have them spawned).
  • As of now, you can't receive special energy from other players more than once every 5 minutes (through the energy transfer spell). This timer has been combined with the premium fountain, so if you drink from the fountain, other players can't use energy transfer on you for another 5 minutes. The 2 minutes delay for restoring special energy from the premium fountain remains the same.
    Furthermore, as of now you can only use spec transfer on another player if you have 100% special energy.
  • A bug with skulling and multi-hit spells has been fixed. Before the update, skulled players could skull others if they cast a multi-spell (like ice barrage) on two players and the non-skulled player had auto-retaliate on.

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Mike
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Posts: 6306
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23 October 2015

Post by Mike » Fri Oct 23, 2015 3:55 pm

  • Fixed a bug with ranged weapons on NPC's (this bug occured every now and then for players who use bows or crossbows and didn't have an ava's accumulator). A big thank you for the players who reported this bug as soon as they encountered it.
  • The NPC's in the Zamorak boss room in GWD have received extra drops (amongst them are more coins, dragon arrows, teak planks, mahogany planks, zamorak brews, ruby bolts(e) and dragon bolts(e)). Other rooms have also received these items as drops, but they are more rare than those dropped by the zammy npc's (considering the zamorak room has always been the least interesting of rooms in GWD)
    My thanks to the GQC for providing me with the extra items!
  • All droprates on pVp equipment (and corrupt pVp equipment) from revenants have been permanently buffed by 50%. This buff does not apply to the morrigans javelins and thrownaxes.
  • Killing a revenant now always grants 4 - 31 PkHonor Points and 2 - 10 slayer points per kill, instead of 3 - 21 PkHonor Points and 1 - 8 slayer points. The amount of points depends on the revenant's level and the slayer points are regardless of extra slayer points you get if you're killing them as part of a slayer task.

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Mike
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5 November 2015

Post by Mike » Thu Dec 10, 2015 11:06 pm

  • As of now, pets no longer have 'Pick-up' as a left-click option. If you want to pick up your pet, you need to right-click it and click Pick-up. This change was done on request considering a lot of boss pets have a big click area and players accidentally clicked them a lot.
  • Fixed a bug where the zombie minigame would stop spawning waves after wave 1

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