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Mike
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27 September 2017

Post by Mike » Wed Sep 27, 2017 9:24 pm

Lava Dragons have been added!
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Eight of these (unaggressive) dragons can be found on Lava Dragon Isle, to the East of the King Black Dragon lair, in the same spot as Captain Rachelle (an instanced boss summoner)
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Lava dragons are assigned as an Elite Wilderness Slayer Task and have the following notable drops:
  • Lava Dragon Bones, which grant 3,000 prayer XP when buried, 12,000 XP when offered on an altar and 13,800 XP on a gilded PoH altar with 2 lit incense burners
    However, when buried or crushed with a bonecrusher while on Lava Dragon Isle, you will also receive 13,800 prayer XP!
  • Lava scales, which can be ground into 10 - 18 (stackable) lava scale shards with a pestle and mortar. These shards can be combined with antifire potions to create extended antifire potions, requiring 1 scale per dose and granting 22,000 herblore experience per potion. Extended antifire potions offer partial protection from dragonfore for 12 minutes (instead of 6 minutes with regular antifire potions)
  • Less notable, but still of decent value: dozens of other items as found in our NPC drop table
Note: Unlike OSRS, our Lava Dragons do not drop black dragonhide, since ours are made of 100% pure lava! Instead, their scales result in twice as many shards.

Furthermore, players who had Java 9 installed on their computer (a pre-release of the latest java version) did not have a right-click menu in the client due to version incompatibilities. Today's update also fixed that.

In further news:
  • Players with max experience in a skill (2B) can now see XP drops in that skill under their XP counter. They won't gain any actual XP, but it can be used to predict hits in combat
  • Fixed a bug with the potion decanter where potions would disappear if you had a total of exactly 4 doses of it in your inventory
  • When levelling up hitpoints or prayer (or when using ::setlevel), your current hitpoints or prayer points will also be increased
  • Fixed a bug where combat rings, formal garden walls and the oubliette prisons were not built correctly (as of 30 December 2016). In order to fix yours, please remove and rebuild them
  • Fixed not being able to build or remove a rug (or trap disguised by a rug) in your throne room
  • All dragons now have a weakness to magic attacks and a partial weakness to ranged attacks
  • The max range of the dragonfire attack of all dragons has been increased to 10 squares (from 6)
  • The minimum slayer level requirement to get Nex, Dagannoths or the Corporeal Beast assigned as slayer task have been removed. The slayer level requirements to get a task should now always be the same as the actual slayer requirement to kill said NPC
  • Fixed a bug where the Chivalry and Rapid Renewal prayers were switched when using quick prayers (you had to select Rapid Renewal to use Chivalry and vice versa)
  • Fixed a bug where obtaining an Elite Clue Scroll from TzTok-Jad with a full inventory did not work
  • The butler now has 'Bank' as left-click option and 'Talk-To' as secondary option
  • Fixed the butler not being able to follow you outside the stairs room inside the dungeon
  • Fixed the 'open my bank' option of the butler dialogue not working inside the dungeon
  • Fixed the butler following you downstairs to the dungeon when you are not in building mode
  • You can now build a tip jar in your garden or formal garden. Please note that the tip jar currently has no use and purely serves as decoration
  • Fixed the double doors at the Slayer Tower's second floor (now open and close properly)
  • Fixed not being able to purchase a Dragon Chain Armour Set (the set required an unexisting Dragon Chainbody with the wrong item ID)
  • All coin and rune rewards from clue caskets with an amount between 10,000 and 99,999 have been removed (as these amounts somewhat bugged the interface). Higher coin & rune rewards (with lower odds) have been added to compensate, so all caskets have become slightly more valuable on average
  • When obtaining coins from the Barrows chest, you will now receive at least 100,000
  • Made several small improvements and corrections in the in-game skill guides (when clicking a skill in your skills tab). Clicking the Hunter or Construction skill will take you to our wiki & the official forums topic about the construction skill respectively

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Mike
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29 September 2017

Post by Mike » Sat Sep 30, 2017 12:05 am

  • Fixed an abusable bug where players could not be killed at Nex while wearing the kiteshield, having magic protection prayer on and being protected against poison
  • Fixed the weaknesses of all dragons (except against stab attacks, we still haven't found a way to incorporate that weakness yet):
    - All metallic dragons (Bronze, Iron, Steel, Mithril) now have higher melee & ranged defence but are weak to Magic attacks
    - All chromatic dragons (Green, Blue, Red, Black) along with Frost Dragons & the King Black Dragon are no longer weak to Magic
    - Lava Dragons remain unchanged (weak to Ranged & Magic)
  • Chromatic dragons & Lava dragons no longer have a long-range dragonfire attack, they can now only use their dragonfire when in melee distance. All other dragons do have a dragonfire attack with a maximum range of 10
  • The mages at Nex now have a maximum range of 10 (we forgot to change those back when the maximum range of all magic attacks was increased from 8 to 10)

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5 October 2017 - presets

Post by Mike » Thu Oct 05, 2017 3:58 pm

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Inventory & equipment presets have been released!

A very useful tool for PvM, PvP and skilling alike! Regular players have access to 5 preset slots, donators can use up to 7 slots and premium members up to 9.

To create a preset, simply right-click the 'Save preset' button at any bank booth, click the desired slot (1 - 9) and enter a name for it. The contents of your current inventory & equipment will be saved to a template which you can reuse later. Due to game engine limitations, the name of a preset can only be up to 12 characters long and may only contain letters, numbers and spaces.

To create a preset that only affects your inventory, simply make sure you do not have a single item equipped when saving your preset. To create an equipment-only preset, make sure you do not have a single item in your inventory when saving the preset.

To load a preset, right-click the 'Load preset' button at any bank booth and select your desired template. If the preset affects your inventory, your current inventory will be stored in the bank and all necessary preset items withdrawn. If it affects your equipment, all currently equipped items will be stored and the preset items will be equipped. An inventory-only preset will not affect any of your equipped items, an equipment-only preset will not affect your inventory.

Left-clicking the Save Preset button will save your current inventory & equipment in the first slot. Similarly, left-clicking the Load button will load your first preset slot. Therefore, I recommend reserving the first slot for skilling tasks such as crafting, fletching, herblore or runecrafting, as you can withdraw all necessary items with a single button click.

To delete a preset, click its 'Save' button while not having anything in your inventory or equipped.

Lastly, If a preset contains a degradable item and you do not have the exact item in your bank, the closest matching item will be withdrawn instead.
For example, if your preset contains an Ahrim's Staff 50, but you only have an Ahrim's Staff 75 and an Ahrim's Staff 25 in your bank, it will withdraw the Ahrim's Staff 75; if you have an Ahrim's staff 100 and an Ahrim's staff 25 in your bank, it will withdraw the Ahrim's Staff 25.


Other (minor) bugfixes included in this update:
  • For honors: fixed ::copybank resetting your bank on logout if you used ::showbank, also fixed ::copyinv resetting your inventory on logout if you used ::showinv
  • As of now, any food or potions you drop by using the ::empty command will not become visible to other players. Droptrading food or potions through regular dropping was already made impossible some time ago, but did not yet apply to the ::empty command until now
  • Visually improved depositing your entire inventory or equipment at a bank, which will now instantly refresh your inventory instead of one item at a time
  • Fixed a bug that allowed players to keep the Nex equipment hitpoints boost by equipping an item to replace a Torva, Pernix or Virtus item
  • If you get a random item from an easter bunny while buying items in the donator credit shop with a full inventory, the random reward will now be sent to your bank instead of being added in your inventory and causing the item you purchased from the shop to be dropped on the floor

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12 October 2017

Post by Mike » Thu Oct 12, 2017 8:47 pm

As of now, after you click the 'Save' button on a preset slot and enter a name for your preset, you will be prompted with the following dialog:
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Simply put, for each preset you can now toggle the closing of your bank interface on load and choose whether it saves your current spellbook, prayer book and quick prayers/curses. If your preset affects equipment, the options to save your spellbook, prayer book and quick prayers will be enabled by default.

However, saving your current prayer book only works for players who have endless curses unlocked. If you do not have them unlocked, the option will not be available and the interface might look like this instead:
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Black Chinchompas have been added to the wilderness! You can find these lovely creatures around level 32 wilderness, South-East of the Lava Maze near the KBD cave; South-West of Lava Dragon Isle. Catching them requires box traps and a hunter level of 73, each successful catch grants 15,000 hunter XP - the highest XP of all hunter creatures. You can also set up two more box traps than usual when hunting them. Unlike all other hunter areas, there is no direct teleport to them, but they are located close to the KBD cave and very close to a wilderness obelisk.
They are similar to Red Chinchompas, used as ranged weapons that hit in a 3x3 area, but require level 65 ranged to equip and offer +80 ranged attack bonus and +30 ranged strength (vs +70 ranged attack bonus and +15 ranged strength for red ones). Black Chinchompas can also hit up to 10 targets, as opposed to 9 targets with the other two types.
Also related: the 'Attack' option of all the Chinchompa hunter NPC's has been removed, since it has no use
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Changes for Honor players
  • No longer incur any penalty to their stats, but any boosted combat stats (through potions) will be reset whenever their enter PvM combat, except when fighting max hit dummies
  • Now have their own world (on height 8) reserved specifically for them. They can teleport there through the command ::height 8 or by clicking the Morph world teleport in their spellbook and then choosing 'Honor world'. Other players cannot access this height
  • Can now teleport around inside the wilderness in the Honor world
  • Can no longer enter the regular wilderness. Instead, when crossing the ditch or using any of the teleport levers in the normal world, they are teleported to their own world
  • Can now use the ::tele command to teleport to another height by using `::tele x y height`, for example ::tele 2830 5300 2, which teleports you into the Armadyl GWD room. The height parameter is optional
  • Can now transform into any NPC from our NPC list (with `::pnpc id` or `::p id`) and spawn any NPC as familiar (with `::familiar id`) while inside the Honor world or their own Player-Owned House, which other players can visit. That's right - you can now be TzTok-Jad and have Graardor as your b*tch! Or the other way around. However you like it. It's your world!
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Other improvements and bugfixes
  • Fixed the attack speed of all Chinchompas, which is now 2.4 seconds (4 game ticks) instead of 3.6 seconds (6 ticks). Keep in mind that Medium Fuse lowers this with another 0.6 seconds (1 tick)
  • Black Salamanders in the wilderness now grant 12,000 hunter XP when caught instead of 7,500 XP
  • Our client's auto-updater has received a few improvements to fix a rare issue affecting some players whose client was unable to update itself
  • The Crystal Key now has 'Teleport' as left-click option, which will teleport you straight to the building in Taverley where the accompanying chest can be found
  • Fixed not receiving rewards from clue caskets or the TSD (burnt) chest while having a full inventory
  • Added a rewards interface when opening the Crystal Chest, similar to the one used for Clue Caskets and the Barrows Chest
  • All Uncut Dragonstones received from the Crystal Chest are now noted
  • Fixed the missing Ancient Altar in the Nex room in the Morph world
  • You now have the option to Make 1/5/10/X/All when creating Super Combat Potions
  • The 5 x 10 hits you incur while drinking an overload now happen much faster
  • You can now drop empty vials on the floor whenever a server update is imminent
  • Fixed stacks of unnoted Saradomin Brews as drops from a few NPC's (mostly Barrelchests), they are now noted stacks
  • Fixed the Whip of Shadows special attack being able to hit through the protective spells of Nex and her mages
  • Fixed the Chinchompa explosive graphical effect, which is now shown on hit instead of during the throwing animation
  • For donators, fixed the wrong amount of PkHonor Points being displayed when reverting from ancient curses to the regular prayerbook (if you haven't unlocked endless curses). The actual amount of points you get refunded remains unchanged
  • Players no longer get skulled if they attack an Admin+ inside the wilderness

You may also have noticed that our vote page has been slightly altered since yesterday. Considering the importance of our votes on RuneLocus (and the pain that is their ad-infested captcha), we've decided to put it above all others and make it give always 20 Vote Points to everyone who votes on it, regardless of donator/premium status or votes you did in previous days. You also have a chance at 500 Vote Points just like the three Tier I toplists.

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31 October 2017

Post by Mike » Tue Oct 31, 2017 6:04 pm

A bug has been fixed that enabled players to completely freeze up the server. Two weeks ago, a player managed to - unintentionally - crash our server twice in a row using this method, but he reported it to us - despite fear of getting banned for using a bot. He ended up getting pardoned for reporting the #1 most sought after bug in PkHonor.

For those interested in the technical explanation: it was done through spamclicking flax using an autoclicker at a 1 millisecond interval, while autotyping ::empty every second. Game interaction - such as flax picking - is handled in our so-called "main thread", while all our commands are executed in a different thread. This way, slow commands (mostly the ones with database interaction) cannot cause lag in the main thread. For the past 8 years, several parts of our code have not been entirely thread-safe, and constantly refreshing the inventory through two different threads (flax picking + ::empty command) caused a deadlock in the code, completely freezing up the whole server.
Two other server freezes, one a few months ago and another one last year, were also caused by the exact same thing.

A lot of low-level code has been rewritten to make everything perfectly thread-safe, while also changing the way ::empty works. It's now also executed in the main thread, because it is in fact a command that causes 0 lag since it requires no database interaction. However, as always, there is always the possibility of having overlooked small parts of the code that can still cause a mass DC. We can never be 100% sure, but at least we always keep improving our server's stability to achieve that perfect 24/7 uptime. At least we are now certain that we have resolved the cause of every single mass DC from the last two years.


In further news:
  • When you die in the wilderness, you will now respawn right next to our ::shops room. There are a refund box, two bank booths, a Fountain of Heroes and two Altars that can be used for quick wilderness access
  • All teleports from the PK'ing portal have been added to the 'PvP teleport' in the spellbook
  • Regular players can now use the Fountain of Heroes to replenish their Hitpoints, Prayer Points and Special Attack Energy, but unlike Premium members, they do not receive any boost to HP or Prayer Points
  • You can now make Bones to Peaches tablets at runecrafting lecterns in Player-Owned Houses, the option will be visible if you have nature runes in your inventory. They can be used to convert all bones in your inventory to peaches - healing 8 HP each - to extend PvM trips
  • There is now an unfinished potion maker, who can combine vials of water with herbs for 250k coins per unfinished potion. The pricing may yet be adjusted, but we wanted to start off with a (too) high price to prevent abuse of this feature
  • Combat XP lamps now also grant 4.35M HP XP, so using 3 lamps will increase your HP level all the way to 99. Same for the outdated ::pure command. Players who already used combat XP lamps (or ::pure) did not receive this bonus XP, but can enjoy a cheap alternative (see below)
  • Using ::setlevel to increase any combat skill now only costs 250M coins
  • Using ::setlevel to decrease any skill is now free (was already free for combat skills)
  • New players now enjoy 3x combat XP in the first 10 hours of playing instead of the first 1 hour
  • No more roofs are shown for any buildings in Edgeville, due to a game engine limitation
  • Players that do not respond to the Sandwich Lady random event will now get instantly jailed (but not killed) instead of being attacked. However, they only need to mine 20 ore to leave
  • Creating an Overload potion now grants 30,000 herblore XP instead of 60,000. Partly due to presets, but also because overloads were always intended to grant 30,000 XP. All these years, there was a bug in the code that made players receive double herblore XP from overloads, which I only noticed a few weeks ago (attentive players may have noticed a double XP drop until then). When I noticed, I decided to leave it at 60,000 XP, but with the huge time-saver that is presets, I decided to lower it to the initially intended amount after all
  • Creating a Super Combat Potion now grants 20,000 herblore XP instead of 25,000
  • You now need to wait at least 0.15 seconds in between picking flax - still allowing for fast picking, but preventing autoclickers from instantly filling up your entire inventory
  • Fixed not being able to have a Snow imp follow you around as a pet
  • Fixed the Occult Orb being listed as 'Orb' in the Grand Exchange buy screen and in ::prices
  • Fixed the bugged looks of the Saradomin, Zamorak, Bandos, Armadyl and Ancient Dragonhide (from treasure trail Clue Caskets)
  • Fixed the Barrows Chest not showing a popup with an overview of the loot
  • Fixed the Perfect Ring effect not working for Pest Control Points when Killing WW solo (or rather, not as a clan). The effect already worked for PKP + PC points for clans and PKP solo
  • Fixed the staircase from the Falador Mines not working (the one that leads into the room right next to the ::party room)
  • Fixed the double message when receiving Pest Control Points from killing the WildyWyrm

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2 November 2017

Post by Mike » Fri Nov 03, 2017 12:53 am

  • The wilderness respawn point (North side of Edgeville, next to ::shops) can now be picked as the teletab teleport location. To do so, right-click a teletab and choose 'Toggle destination'
  • Fixed the Fountain of Heroes in Player-Owned Houses not working
  • Fixed not being able to enchant crossbow bolts
  • Fixed presets visually glitching out your inventory if you have a full bank and fail to load a preset
  • The Ecumenical Key has been added, which allows access to any room in the GodWars Dungeon, including the Nex room
    The key is consumed on use and is obtained through any clue caskets (higher chance for higher level casket), the King Black Dragon, Chaos Elemental, Venenatis, Lava Dragons & Frost Dragons (only the ones in the wilderness). It cannot be traded
  • A bronze dagger spawn has been added near the spiderwebs at the mage bank, along with a second one near the levers of the mage arena. This will prevent players without a slash weapon to get hopelessly stuck in the deep wilderness
  • Fixed Mandrith's head in the dialogue when explaining the Leaderboards

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6 November 2017

Post by Mike » Mon Nov 06, 2017 5:55 pm

Pet Jad has been released!

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Every time you kill TzTok-Jad, you have a 1/200 chance to obtain the TzRek-Jad pet. Killing TzTok-Jad while having it assigned as a slayer task doubles this chance to 1/100. Alternatively, you can sacrifice a fire cape to the TzHaar-Ket in front of the Fight Caves for a 1/200 chance to get the pet. Ring of Wealth, Ex-Ex-Parrot, Lucky Boss Pets and Whip of Fortune have no influence on these rates.

Having TzRek-Jad in your inventory enables you to start the Fight Cave minigame from wave 50 at a cost of 1,500 Tokkul (talk to TzHaar-Ket). This also applies to non-premium members.
Like other boss pets, you can also feed it an ex-ex-parrot to turn it into a Lucky TzRek-Jad, which offers +50% chance to receive an elite clue scroll after killing TzTok-Jad (1/8 instead of 1/12). Since TzTok-Jad has no droptable, the lucky pet offers no other bonuses aside from the extra elite clue drop.



Secondly, there are now a Player max hit dummy and a Wildy player max hit dummy in Edgeville, both with a simulated combat level of 126! The first is used to check your max hit in the duel arena and castle wars, the second to check your max hit in the wilderness. This is especially useful to test the effects of turmoil prayer, overload potion, slayer helmet, amulet of ranging, etc..
Like the other 2 max hit dummies, these can only be used by Donators.
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The Turmoil prayer has also been slightly nerfed (or fixed, depending how you look at it): the bonus is now based on the opponent's base attack, defence and strength level instead of their current level, so the maximum possible attack and defence level bonus you can "leech" from your opponent is now 14.85 (15% of 99) instead of 17.7 (15% of 118), while the maximum possible strength level bonus you can leech is now 9.9 (10% of 99) instead of 11.8 (10% of 118).


Other improvements and bugfixes:
  • The Item Set Exchange Clerk in Varrock can now also repair Barrows equipment
  • The strength bonus from a full void melee set has been lowered to 10% instead of 20%. It would appear that throughout the entire existence of PkHonor, the void melee helm always gave twice the intended strength bonus...
  • Fixed players not automatically rejoining the PkHonor channel on login while in 2 clan channels
  • Fixed incorrect calculations of the max hit against undead while wearing a salve amulet
  • The salve (e) amulet now offers 20% strength bonus against undead NPC's, versus 15% strength bonus for the regular salve amulet
  • Elite clue scrolls are now dropped by all NPC's with a combat level of 250+ instead of 275+. This includes Lava Dragons, Bork and Dragon Guardian
  • Hard clue scrolls are now dropped by all NPC's with a combat level of 200+ instead of 220+. This includes Ice Strykewyrms and Kalphite Guardian
  • Fixed a bug where the slayer helmet bonus was not being taken into account to calculate the max hit of the Granite Maul and Whip of Shadows special attack against a slayer target. The accuracy calculation for the spec max hit was always correct, though
  • Mud, steam and lava staffs (made through the crystal in the study of a Player-Owned House) can now provide runes to make Bones to Peaches tabs
  • Fixed the PvP teleports to Green Dragons, Mage Bank and Deep Wilderness Agility Course allowing players to teleport to a different height (or floating in the air)
  • Fixed a bug where instanced rooms are not properly despawned, leading to double instanced NPC spawns. This fix still needs to be confirmed by the community as I could not reproduce the bug myself, but at least I found the code responsible for it
  • Fixed players being able to hit someone else with melee from 2 squares away while frozen, bound, snared or entangled
  • Fixed the amount you enter at 'Smelt X' not being properly reused when smelting bars at a furnace (it would always smelt 5)
  • The success rate of falconry hunting has been increased
  • Fixed falconry kebbits disappearing when a player teleports away without retrieving their falcon
  • ::copy (for honors) now also copies the items in the ring and arrow slots. Also fixed a few minor bugs with the command
  • Fixed the maximum hit of the dragon bolt (e) special effect on max hit dummies
  • The colour of the chat message when Nex stops your overload potion has been changed to dark blue (same colour as when your overload potion wears off normally)
  • Fixed pets being able to noclip through custom spawned objects during login (such as bank booths, fountain of heroes or the Player-Owned House portal)
  • Fixed a few inaccuracies and minor glitches in our NPC droptable
  • Fixed players their hair showing through the rock-shell helm
  • Fixed the server spamming you with messages if you are mining or woodcutting with 2 axes or pickaxes in your inventory and you don't have the requirements for one of them

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12 November 2017

Post by Mike » Sun Nov 12, 2017 5:49 pm

Callisto has been released!
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This new wilderness boss, found in Level 41 wilderness:
  • Has very similar attacks to the OSRS Callisto, uses only melee-based attacks, but can hit from a distance and through prayer
  • Assigned as a (blockable) elite wilderness slayer task
  • Can be spawned as an instanced wilderness boss by Ironman Mode players (at the summoners in the deep wilderness)
  • Has its own record in the PoH bookcase
  • Drops Callisto Cub, a miniature version of the boss. Nothing special and like every other boss pet in the game (use with ex-ex-parrot for Lucky version)
  • Drops the Tyrannical Ring, which grants +4 crush attack and defense bonus. Can be imbued with an Imbue Scroll to Tyrannical Ring (i), adding +8 crush bonus instead
  • Drops hard & elite clues, dragon pickaxe, herbs, soul runes and pretty much all items from Venenatis' drop table, putting it among the most profitable bosses in the game

And a few other small improvements:
  • Fixed a bug that would prevent players from being able to log in if they are in the PkHonor clan channel (and not in any other CC)
  • All messages related to the Overload potion (when wearing off normally or when fighting Nex) are now in a shaded dark blue colour
  • The ::event command for any GodWars Dungeon events will now teleport you right outside the door, to prevent Ironman Mode players from ending up in the regular room. During these events, there is no killcount requirement to enter a GWD room anyway
  • Fixed the teleport location of the Nex and Venenatis events
  • Fixed a bug for Honors where using ::showbank and then using ::showbank again (to revert to your own bank) would incorrectly revert your bank upon relogging
  • Fixed players being able to use crowns in yell higher than their own rank

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23 November 2017

Post by Mike » Thu Nov 23, 2017 12:00 pm

The Wilderness Resource Area has been added!
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(Link for big image)


This area is freely accessible and you will find the following inside:
  • 4 Dark Crab fishing spots
  • Piles, explained below
  • 2 Runite Golems, explained below
  • 6 Iron ore rocks, 11 Coal rocks, 4 Gold ore rocks, 1 Mithril ore rock and 6 Adamantite ore rocks
  • 4 Yew trees and 3 Magic trees
  • A fire to cook fish
  • A furnace to smelt bars
  • An anvil to smith items

Dark Crabs grant 14,100 fishing XP and 9,400 cooking XP (highest in the game, compared to 11,400 fishing XP and 7,600 cooking XP for rocktails) and heal for 22 hitpoints. Cooked Dark Crabs (both noted and unnoted) can be exchanged at Piles for Raw Rocktails. One noted Dark Crab will give you one noted Raw Rocktail, one unnoted Dark Crab will give you one unnoted Raw Rocktail.
To fish Dark Crabs, you need a Lobster Cage and Dark Fishing Bait, which is dropped by almost every single wilderness NPC, including revenants.


Piles can note all your skilling supplies. The payment for his service is a single item of each supply per inventory. If you have 20 unnoted yew logs and 6 unnoted magic logs, he will convert them into 19 noted yew logs and 5 noted magic logs (so he keeps one of each log). If you have only a single item of a certain supply, he will refuse to note it.
The following items can be noted by Piles:
  • Any woodcutting logs
  • Any fish (raw, cooked or burnt)
  • Any gems (cut or uncut)
  • Any ore, bars and smithed items

Runite Golems have 170 hitpoints, are unaggressive and weak to pickaxes. When fighting them with a pickaxe, you will have bonus accuracy and max hit depending on your mining level. On death, they leave behind a runite rock for one minute, which can be mined for runite ore. The golem respawns very shortly after the rock disappears.


Furthermore:
  • As of now, whenever you die, you will keep up to 3 individual items, rather than 3 item stacks. So if you die with 100 noted Dark Crabs, you can keep up to 3 and drop the other 97
  • Staff members can now issue warnings to players, which are displayed once to the player when they log in. This will help inform someone when they are misbehaving
  • Fixed the amount of special attack energy that the Bandos Godsword and Zamorak Godsword consume, so it is now 50% for all Godswords
  • The accuracy bonus of all Godsword special attacks has been increased so it is more alike to OSRS
  • The Saradomin Godsword special attack's healing and prayer restore amounts are now always rounded up
  • Fixed the Inferno Adze stats, they are now the same as the Dragon Pickaxe
  • The amount of Fishing Bait in the Supplies Store for Ironman Mode players has been increased to 100 (from 10), the amount of Living Minerals has been increased to 1,000 (from 10)
  • Fixed the 'Never mind' option on the Ancient Altar in Edgeville not doing anything when your prayer book is currently on Ancient Prayers
  • Fixed the 'Plank Make' spell not showing the correct amount of required runes (2 Astral, 15 Earth and 10 Nature Runes)
  • Fixed the Callisto Cub's Pick-up and Talk-to options being switched

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24 November 2017

Post by Mike » Fri Nov 24, 2017 7:52 pm

  • Fixed the Verac's Flail and Torag's Hammers being considered Slash/Stab weapons instead of Crush weapons. This is why they became useless after the combat rework a few years ago
  • Fixed XP counters resetting upon logging out
  • Fixed not being able to smelt steel bars
  • Wingman Skree (in the Armadyl GWD room) is no longer poisonous
  • Callisto is now immune to poison (was already immune to venom)
  • Callisto's roar attack (the one that knocks you backwards and stuns you) now always deals 3 damage
  • Venenatis now drops the Dragon Pickaxe, with a slightly lower drop chance than Callisto
  • The WildyWyrm spawn point close to the Wilderness Resource Area has been removed
  • A lobster pot, hammer, tinderbox, bronze axe and bronze pickaxe item spawns have been added in the Wilderness Resource Area
  • Fixed a visual glitch where attempting to turn on a prayer when being stunned (through dragon spear or Callisto attack) would show the icon as being enabled
  • ::tbtime and ::tbtimer (aliases for ::tb) now work correctly. Note that ::tb always worked correctly
  • Fixed being able to yell in all caps

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