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Mike
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22 January 2016

Post by Mike » Sat Jan 23, 2016 6:46 pm

> As of now, you can use two-handed weapons in a duel if shields are disabled, but only if you use Limited Weapons and the weapon is in the list of allowed weapons. Players now receive this warning as soon as they enter the duel arena. Hopefully that should allow for safe and enjoyable dclaws staking
> Fixed a glitch where using barrage in the wilderness would cause barraged players (other than your initial target) to get skulled if they retaliate
> The Barrelchests now drop a lot more coins (in stacks of up to 10M coins) and now also drop hard and elite clue scrolls. However, the droprates on the Dagon'Hai equipment has been lowered and they now use all 3 combat types instead of just melee and ranged.
> Thermonuclear Smoke Devil has been released!
The TSD drops a lot of useful and/or expensive items, hard/elite clue scrolls, as well as:
- The Occult Necklace (very rare, tradeable), which increases your magic damage by +25% and has a +12 prayer bonus, but other than that offers no bonuses whatsoever. This means it does a little more damage than the Arcane pulse necklace (+20% damage), but with +0 instead of +4 magic attack bonus.
- A key (rare, tradeable) to open the chest in the middle of the room. When opening the chest, you have a chance at obtaining a decent item, a nice stack of coins or 20 - 80 slayer points.
- And of course, the Baby Smoke Devil!
Notes:
- The TSD can be assigned as elite slayer task (requires 100+ combat level)
- The TSD is registered in the bookcase with your boss kills

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Mike
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25 January 2016

Post by Mike » Mon Jan 25, 2016 5:04 pm

> The Thermonuclear Smoke devils are now somewhat less aggressive - only one of them will turn aggressive, the other two will not attack unless provoked, making them easier to solo
> I've removed the magic stone that I had accidentally put into the Burnt Chest at the TSD dungeon (wrong ID). I've added a few other items, including runes, gold leaf and mahogany planks and a 1B ticket so the chest is still worth it. See https://wiki.pkhonor.net/stats/drops (Burnt Chest) for more info on the possible rewards
> Elite clue caskets have received a small buff in their items
> I fixed the rarity of all casket drops in https://wiki.pkhonor.net/stats/drops, all items were flagged as being more rare than they actually were (nothing changed in-game, just our wiki droptable)

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Mike
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3 February 2016

Post by Mike » Thu Feb 04, 2016 4:00 am

> I have finally managed to fix the bug that could cause a player to lose an item, if he just got teleported into a ::private invite while putting items into a trade screen. Sadly, due to the fact that these items vanished into thin air without any trace, we cannot refund coins, 1B tickets or other items that are hard to trace down. If you lost any rare items that are easy to trace, we may be able to refund you.
Sorry it took this long to finally get around to fixing it, but I had never managed to find the source of the problem until Danny13oy and B0rnt0b3pk managed to successfully and deliberately reproduce the bug (many thanks to them). Thankfully, only few players were ever affected by this bug, but it's still something we'd hoped would have never happened to begin with. At least now you won't ever lose your items like that again.
> Fixed the size of the Thermonuclear Smoke Devil NPC. It was previously programmed as being size 1, while it's actually size 2. So now you can attack it from any direction, the Dragon Halberd special attack hits it twice and the monster has become immune to being entangled

Giant moles released
In order to get to the giant mole lair below Falador park, you need a metal spade, which can only be obtained from clue caskets (any casket, including easy ones) or the burnt chest from the thermonuclear smoke devils. The giant mole also has the metal spade as a very rare drop and the spade is tradeable.

A little on the moles
The moles use melee attacks which can hit everyone directly around them, but every now and then they will also use a defensive magic hit (that also hits everyone around them) which has a chance of lowering your stats and may even stop an ongoing overload potion.
If a mole gets under 50% hitpoints, there's a chance it will crawl away and resurface a little further up.


For the drops, please check http://wiki.pkhonor.net/stats/drops
The most noticeable drops are the mole claws and mole skin, both of which are tradeable (and of course also a cute little baby mole).
Mole claws
If you have any claws equipped (bronze, iron, steel, mithril, adamant, rune or dragon) while having a mole claw in your inventory, you can use 'operate' on the claws. This will consume the mole claw and apply guaranteed poison damage on your next successful claw hit (unless of course your opponent uses antipoison). This feature cannot be used in the duel arena or clan wars, however.

Mole skin
Use this skin on the Crafting store shopkeeper in return for a random amount of red, green and/or black dragonhides (you can get up to 1000 noted black d'hides if you're lucky).

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Mike
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4 February 2016

Post by Mike » Thu Feb 04, 2016 6:42 pm

> Poison (and also extra poison, super poison and smoke spells) can now also be applied to any NPC, except for NPC's immune to poison (as listed here)
> The Giant Mole has been added as an Elite slayer task
> The Giant Mole is now registered in your POH bookcase
> Wingman Skree (GWD, Armadyl boss room) and the Giant Mole now also have poisonous attacks
> The Giant Mole now also drops metal spades (uncommon)
> The Giant Mole will not burrow as often as it used to
> The drop rate on mole claws has been buffed a lot and is now a common drop (once every 2 - 10 kills)
> The Mole Claw's special (when operating a pair of claws) will now always apply poison on your next non-zero hit. Previously, it only applied poison some of the time rather than guaranteed on your next non-zero hit.
> The Mole Claw's special can now be used against the Giant Mole to stop it from burrowing (this lasts until it dies)
> The Giant Mole's lair is now completely multi-combat
> Fixed Giant Mole drops for Ironman mode players
> The damage you deal to a Giant Mole no longer resets when the Mole burrows

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Mike
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15 February 2016

Post by Mike » Thu Feb 18, 2016 8:52 pm

> As of now, whenever a player or NPC has 1 or more hitpoints left, there will always be a bit of green shown on their hitpoints bar
> Fixed the DC bug when using a castle wars catapult
> The Salve Amulet bonus will now also apply on max hit dummies as if they're undead
> The Thermonuclear Smoke Devil now requires a slayer level of 93 to attack
> Fixed the poison icon for NPC's (used to show as magic hit instead of poison hit)
> Fixed the bookcase achievement for obtaining 2B XP in all skills (Toeh5 didn't have it registered, so I've added it to his bookcase)
> Fixed the bookcase achievement for being the first to obtain level 99 or 2B XP in construction. 23 players had incorrectly obtained the 'first to 99 construction' achievement and one player had incorrectly obtained 'first to 2B construction', so I've removed the wrong achievements from their bookcases (sorry folks). For the record, Sick Ownage was the first to level 99 construction, while Naujokas was the first to 2B construction XP.

> Kraken released! Check https://wiki.pkhonor.net/stats/drops for its drops!
- The Kraken requires a slayer level of 87, can only be attacked when on a Slayer task (assigned only on Elite slayer tasks) and when you have a slayer streak of at least 3
- The Kraken cannot be attacked by melee and ranged damage is reduced by 50% (does not affect bolt specials)
- It can be found to the West of Brimhaven, there's one at a creek and two more to the island further to the West (requiring 95 agility to reach through rope swing), Ironman mode players will find their instanced Kraken at the island beyond the rope swing.
Note: you can only get the Kraken assigned as slayer task if your slayer streak is at least 3. If you're ironman, you will only get it assigned if you have at least 95 agility
Also, Kraken kills are registered in your bookcase and it drops a baby kraken as pet



Kraken Tentacle
Can be combined with an Abyssal whip creating an Abyssal Tentacle, adding +12 slash and +12 strength bonus, as well as a 25% chance to inflict poison on a successful hit (p++, so 5 or 6 poison damage). This whip can be used in the wilderness against other players.
The special attack adds +10% accuracy and +10% damage (versus just +10% accuracy for a normal whip special) and also has a 100% chance to poison your opponent for 6 poison. The special attack's poison cannot be prevented with antipoison, but your opponent can remove the poison with another antipoison sip after the special.
After 10 hours of combat (about 15000 hits), the Abyssal tentacle degrades and consumes either your whip or the tentacle (so you'll have either an Abyssal Whip or a Kraken Tentacle left). You can check how many charges are left by using the right-click option 'Check'.
Both the Kraken Tentacle and Abyssal Tentacle are tradeable.

The Kraken Tentacle can also be combined with any custom whip, adding a 25% chance to poison your opponent on each hit, but otherwise does not affect the custom whip's stats, passive or special attack in any way. A custom whip + tentacle does not degrade and remains tradeable, but you cannot dismount the tentacle.
When used against other players in the wilderness, a custom tentacle is treated as being a regular Abyssal Tentacle (with 94 slash and 94 strength bonus).


Trident of the Seas
Requires 75 magic and 87 slayer to wield and has a magic attack bonus of +15, as well as an attack speed of 2.4 seconds (versus 3 seconds for other combat spells). The staff comes with a built in combat spell, but cannot be used against other players inside the wilderness (it can however be used against players in minigames).
To use the staff, it needs to be charged. It can hold up to 2500 Charges and each charge costs 5 death runes, 5 chaos runes, 25 fire runes and 1k coins (a fully charged Staff cost 12500 death, 12500 chaos, 65000 fire runes and 2.5M coins).

The Max hit depends on the magic level of the caster, with a max hit of at least 20 This max hit increases with your magic level (can be boosted using potions):
Level / max hit
77- 20
78-80 21
81-83 22
84-86 23
87-89 24
90-92 25
93-95 26
96-98 27
99-101 28
102-104 29
105+ 30

The Trident of the Seas is tradeable, but only when fully charged or when it has 0 charges. If it's partially charged, you cannot trade it (you can drain all charges to get your runes back and to make it tradeable again).

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Mike
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17 February 2016

Post by Mike » Thu Feb 18, 2016 8:53 pm

> Fixed the Kraken Tentacle drop - the Krakens accidentally dropped an Abyssal Tentacle instead of a Kraken Tentacle
> You can now only trade fully charged Tridents of the Seas
> Barrows Brothers are now aggressive once again
> Fixed the bug that caused ironman mode players to pay half the price (in ::prices) of a custom whip, fire cape or morph ring when trying to reobtain it from the refund box when lost on death. Now they only have to pay the same price as regular players would.
> The magic attack bonus of Trident of the Seas has been buffed to +25 instead of +15 and the max hit has been increased to 22 - 32 (from 20 - 30).

> Added the Armadyl crossbow!
This crossbow is dropped only by Commander Zilyana and has the following properties:
- +100 ranged attack and +10 prayer bonus
- Enchanted bolt special effects occur more often with this crossbow than with any other crossbow, but only when used against NPC's
- It has a special attack which costs 80% of your special attack energy.
When used against an NPC, the accuracy is increased by 20% and when using enchanted bolts you'll guaranteed land a bolt special effect on your next hit
When used against a player, your accuracy is doubled (does not affect your chance on an enchanted bolt special effect)

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Mike
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18 February 2016

Post by Mike » Thu Feb 18, 2016 8:54 pm

> Ironman Mode players can now participate in all events, except +50% and double XP events (for now). So yes, they can participate in this week's Kraken and Saradomin GWD events!
> Fixed the Kraken safespot
> Fixed a bug that allowed players to continue to kill the Kraken even after their slayer task was over
> Steel and mithril dragons now drop steel and mithril bars

> PK'ing leaderboards released! You can check these leaderboards in Edgeville.
There are 5 different leaderboards, each of them will show the 5 highest ranked players who in the past 7 days have obtained:
- The most Bounty Hunter kills
- The highest tier of Bounty Hunter emblem
- The highest Bounty Hunter target streak
- The most overall kills
- The highest killstreak

If there's a tie between players, then the most recent one will take precedence.


Being ranked in any of the leaderboards will give you the following benefits:
- Rank 1 - 5: all BH penalties are halved and you get double PkHonor points on any kill
- Rank 1 - 4: +50% chance of obtaining an artifact on a BH kill and +20% chance on clue scrolls from wilderness monsters
- Rank 1 - 3: 25% chance of getting +2 emblem levels intead of +1 on kill and double slayer points from wilderness monsters
- Rank 1 - 2: a small chance of obtaining an elite clue scroll from any player kill
- Rank 1: a chance to randomly receive 1K - 25K free bounty hunter points on a BH kill and a chance to receive 50 - 300 PkHonor Points on any player kill

To clarify, this means a player ranked first in a leaderboard gets all of the 5 benefits listed above. If you're ranked in multiple leaderboards, then only your highest rank will count.

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Mike
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19 February 2016

Post by Mike » Fri Feb 19, 2016 6:29 pm

> NPC's in the wilderness will no longer be aggressive towards you if you're already attacking another player or NPC, except in multi-combat areas
> Fixed a bug where you sometimes wouldn't follow another player if they ran away from you while you're attacking them with melee
> Metal spade, a key to a chest and all custom tentacles are now added in ::prices and the Grand Exchange
> A custom tentacle can no longer be worn alongside a custom completionist cape of the same enchantment
> Fixed the bug that could cause multiple Commander Zilyana's to be spawned for Ironman mode players
> Fixed the bug that made the combat interface not immediate update when switching to a Korasi's sword or Armadyl Crossbow
> The Trident of the Seas now has a passive +20% accuracy bonus
> The Dharok's set has received a small accuracy bonus when you're at lower hitpoints
> Fixed a bug where losing a stack of items would cost you too many coins if the stack went to your refund box on death (mostly applies to Ironman mode players). If you have a stack of items in your refund box that costs too much, please post a refund thread and we'll sort it out for you

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Mike
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20 February 2016

Post by Mike » Sat Feb 20, 2016 7:31 pm

> The requirements for the bank chest at the skilling zone have been removed
> The 'highest Bounty Hunter emblem' leaderboard will now also take into account how many tier 10 emblems you obtained in the past 7 days. Reminder: trading in your emblem will not affect your rank!
> Lifted the maximum amount of Bounty Hunter points you can have to 8 million (used to be 1 million max)
> Nastroth will now explain the meaning of the leaderboard, along with the perks that come with being ranked on it.
> When you click on the PK'ing leaderboard in Edgeville, you will get an in-game message telling you what your current rank is so you don't have to look it up. You can also use ::leaderboard to check your current rank.
Keep in mind that even though you can be ranked in 5 different leaderboards, only your highest rank will count.
> Whenever you get ranked up or down on the PK'ing leaderboard, you will get notified through an in-game message.
> Fixed a bug where multiple Kalphite Queens could spawn for Ironman Mode players if they teleport out and back in while the KQ is respawning
> Lowered the KQ respawn timer to 20 seconds (from 30 seconds)
> The Krakens their maximum range has been slightly lowered and the Western most Kraken has been moved a little to the South, so you can avoid getting hit by both at the same time
> The droprates on Kraken Tentacle and Trident of the Seas has been slightly increased
> Added a new bank chest near the fishing zone in the skilling zone (also without requirements).
> The wilderness has been moved North by 3 squares, as it's supposed to be

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Mike
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5 March 2016

Post by Mike » Thu Mar 17, 2016 1:08 am

> Fixed the bug that gave people on the PK'ing leaderboard a chance to obtain an (unexisting) tier 11 embem
> The Zamorak GWD boss & minions now drop a Zamorakian Hasta, which is almost identical to a Zamorak spear, except it's a one-handed weapon. It's also one of the only two weapons that offers bonus melee damage against the Corporeal beast.
> All Godswords (including the Zaros godsword) have received a small accuracy bonus on their special attack. The damage bonus remains unaffected (yes, I know, the AGS special attack damage bonus is slightly lower than it's on OSRS, but we did that on purpose).
> All NPC's have received a minor buff to their melee defence, while their magic and ranged defence have been slightly lowered (especially their ranged defence). This should make it more worthwhile to use other combat types than melee in PvM.
> All dragons now drop dragon darts(p++)

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