Castle wars rewards (second thread)

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How should hybrid armours work?

Allow them in the wilderness, don't let them degrade
37
17%
Keep them out of the wilderness, don't let them degrade
14
6%
Allow them in the wilderness, let them degrade (lasts 10 hours)
10
5%
Allow them in the wilderness, let them degrade (lasts 20 hours)
1
0%
Allow them in the wilderness, let them degrade (lasts 30 hours)
7
3%
Allow them in the wilderness, let them degrade (lasts 10 hours but degrades 2x slower outside the wilderness)
10
5%
Allow them in the wilderness, let them degrade (lasts 20 hours but degrades 2x slower outside the wilderness)
6
3%
Allow them in the wilderness, let them degrade (lasts 30 hours but degrades 2x slower outside the wilderness)
7
3%
Keep them out of the wilderness, let them degrade (lasts 10 hours)
4
2%
Keep them out of the wilderness, let them degrade (lasts 20 hours)
0
No votes
Keep them out of the wilderness, let them degrade (lasts 30 hours)
1
0%
Keep vanguard the same as suggested (see other thread for details)
13
6%
Make vanguard's offensive melee stats stronger
30
14%
Make vanguard's offensive ranged stats stronger
29
13%
Make vangaurd's defensive melee stats stronger
27
12%
Make vanguard's defensive ranged stats stronger
26
12%
 
Total votes: 222

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Strdargoba
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Re: Castle wars rewards (second thread)

Post by Strdargoba » Mon Sep 22, 2014 9:24 am

I think it should be degradable no matter what because that would give the players motivation to play CW and actually have to work for the armors instead of it not degrading and as was stated earlier, will make bandos and arma crash in price.
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Errobbie
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Re: Castle wars rewards (second thread)

Post by Errobbie » Mon Sep 22, 2014 11:35 am

Make them degradeable outside and inside of the wilderness.
I don't think I need to post why because it is pretty self explanatory.
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Kingskulkx
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Re: Castle wars rewards (second thread)

Post by Kingskulkx » Mon Sep 22, 2014 11:43 am

lmfao @ everyone voting dont let em degrade and make em stronger.

for sure make them degrade, so that people won't camp cwars for a few days and then walk out with armor that they'll keep forever.
Also make them turn to cwars tickets on death.
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Errobbie
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Re: Castle wars rewards (second thread)

Post by Errobbie » Mon Sep 22, 2014 11:55 am

King mimer wrote:lmfao @ everyone voting dont let em degrade and make em stronger.

for sure make them degrade, so that people won't camp cwars for a few days and then walk out with armor that they'll keep forever.
Also make them turn to cwars tickets on death.
No.
Make them untradeable like fire capes etc.
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Nick
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Re: Castle wars rewards (second thread)

Post by Nick » Mon Sep 22, 2014 2:11 pm

Make them degradeable and also upon death they will lose the item no matter what, so that cw will still be alive...
Bill Gates wrote:“I choose a lazy person to do a hard job. Because a lazy person will find an easy way to do it.”

Rustedcrust
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Re: Castle wars rewards (second thread)

Post by Rustedcrust » Mon Sep 22, 2014 3:00 pm

Vanquish wrote:
King mimer wrote:lmfao @ everyone voting dont let em degrade and make em stronger.

for sure make them degrade, so that people won't camp cwars for a few days and then walk out with armor that they'll keep forever.
Also make them turn to cwars tickets on death.
No.
Make them untradeable like fire capes etc.
Definitely this^

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Canthitme1
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Location: The wild

Re: Castle wars rewards (second thread)

Post by Canthitme1 » Mon Sep 22, 2014 3:00 pm

If the current stats are what they are on test server they need to be weaker,
Me and a friend tested it and they just wrecked he was in dh and I was able to rush him very easy with battle Mage. Also had a fairly good fight while he was in Druid wearing divine
I was in battle Mage with Mage book chaotic staff (didn't use divine because a lot of people don't pk with one).

Grand exchange trade with trade rights only.
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Rustedcrust
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Re: Castle wars rewards (second thread)

Post by Rustedcrust » Mon Sep 22, 2014 3:44 pm

shouldn't be tradeable, should be degradeable only in combat after approx 20 hours and should take similar amounts of time to get as void (per piece)


my opinion^

L3kill3r
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Re: Castle wars rewards (second thread)

Post by L3kill3r » Mon Sep 22, 2014 4:11 pm

Dregade on combat 10 hours, not tradble and for reapir u wold need some cash ( good money sink for the eco and tokens so we can make sure ppl will play cw even afther they have the sets that way the minigame wont die)

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Strdargoba
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Re: Castle wars rewards (second thread)

Post by Strdargoba » Mon Sep 22, 2014 4:33 pm

Vanquish wrote:
King mimer wrote:lmfao @ everyone voting dont let em degrade and make em stronger.

for sure make them degrade, so that people won't camp cwars for a few days and then walk out with armor that they'll keep forever.
Also make them turn to cwars tickets on death.
No.
Make them untradeable like fire capes etc.
This is probably the best idea I've read yet
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