Todays updates! (12 May 2014)

All of PkHonor's news will be posted here.
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Kalista
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Re: Todays updates! (1 May 2014)

Post by Kalista » Tue May 06, 2014 9:06 pm

Kory pk wrote:Dh is still shit.....

Can we please for the love of God switch it back to the exact way it was 4-5 months ago?
Thissssssss dh was so fun then :(
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Pikachu
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Re: Todays updates! (1 May 2014)

Post by Pikachu » Tue May 06, 2014 10:44 pm

Hentai yum wrote:
Kory pk wrote:Dh is still shit.....

Can we please for the love of God switch it back to the exact way it was 4-5 months ago?
Thissssssss dh was so fun then :(
me and danny tested it dh is fixed believe me.
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Kory pk
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Re: Todays updates! (1 May 2014)

Post by Kory pk » Wed May 07, 2014 4:55 pm

Iefke666 wrote:
Hentai yum wrote:
Kory pk wrote:Dh is still shit.....

Can we please for the love of God switch it back to the exact way it was 4-5 months ago?
Thissssssss dh was so fun then :(
me and danny tested it dh is fixed believe me.
Tested on what...? You can't hit a test dummy and call it done. Don't even say something is fixed if you're not a God damn pker.

Obviously not actual players because I went pk'ing for HOURS in this shit gear, first off the axe has horrible accuracy. For some reason it will hit a 0 9/10 times, and outta that in 100 hits or more you'll hit maybe 2-3 over 30, it's ridiculous to say the least. When someone in dh enters the wildy people swarm them knowing how easy it is and how risk free it is to fight someone in Dharok's. They see them and go, "Hey look free loot!" Which it truely is, I LOVE when people in Dharok's ask me to fight because the only thing I really have to stay cautious about is their spec weapon. After their spec is gone I can stay at whatever hp I want and not worry about the axe hitting over 30.

There's just something wrong in the coding for Dharok's and in mine, and several other's opinions it needs to be COMPLETELY wiped instead of just editing it. Then find the old code or find 07Scape's Dharok's coding because on there it's actually fun.

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Pikachu
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Re: Todays updates! (1 May 2014)

Post by Pikachu » Wed May 07, 2014 9:47 pm

we're actually testing it in the duel arena and i ko'd him at 10 hp 71 70 50 i know this isn't the wildy but still
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0069
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Re: Todays updates! (1 May 2014)

Post by 0069 » Wed May 07, 2014 11:31 pm

awesome updates keep up the great work man!

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Re: Todays updates! (11 May 2014)

Post by Kingskulkx » Sun May 11, 2014 1:33 pm

I was already thinking like, why am i not getting more points? That's why. Thanks for the update.
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Rawr
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Re: Todays updates! (11 May 2014)

Post by Rawr » Sun May 11, 2014 1:39 pm

Awesome new updates, the Dragon Claw one should hopefully sort them out a bit. However, 150% possible of max hit...that means I could theoretically hit a 60 in Rune...in one hit, with a speed greater than an AGS. Not to mention how much higher it could be with better gear. It just seems a little, much...


Can't wait for cupcakes :doge:
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Pay for free
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Re: Todays updates! (11 May 2014)

Post by Pay for free » Sun May 11, 2014 1:53 pm

wewt!! awesomeeeee
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Mike
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Re: Todays updates! (11 May 2014)

Post by Mike » Sun May 11, 2014 2:04 pm

Danny13oy wrote:Awesome new updates, the Dragon Claw one should hopefully sort them out a bit. However, 150% possible of max hit...that means I could theoretically hit a 60 in Rune...in one hit, with a speed greater than an AGS. Not to mention how much higher it could be with better gear. It just seems a little, much...
That's how it is (or was, at least) in RuneScape. If people find it to be too strong, we can still change it afterwards, but let's see how this goes first.

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Fungamer
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Re: Todays updates! (11 May 2014)

Post by Fungamer » Sun May 11, 2014 5:38 pm

I like the new updates =)
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