Glacors & the wilderness

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Kalista
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Location: Fishers, Indiana

Re: Glacors & the wilderness

Post by Kalista » Fri Apr 24, 2015 8:39 pm

Ain wrote:
Seeing as they really shouldn't be in the wilderness in the first place as it serves no purpose...
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Simon
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Re: Glacors & the wilderness

Post by Simon » Fri Apr 24, 2015 8:50 pm

On the yell channel, you mentioned that you were going to update pkhonor.net/drops and pkhonor.net/items.

When can we expect this to happen?
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Ruler
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Location: The Netherlands

Re: Glacors & the wilderness

Post by Ruler » Fri Apr 24, 2015 9:06 pm

Found one problem of glacors pjing.
Because of the special attacks you might run a bit away from the spot the glacor is assigned (spawn place). Sometimes it randomly wants to go back to this spot and stops attacking you until he gets back at his assigned spot. If this period other glacors are able to attack you (because your glacor stopped attacking you).

Another problem is that it might take a few seconds between a glacor walking towards you to attack you and the glacor actually attacking you. But the game acts like you are in combat when the glacor is still walking towards you. So if you run back from glacytes to your glacor, it might happen that you are able to attack your glacor, but he doesn't attack back because another glacor is on his way and pjs you.

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Boise state
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Location: Florida;USA

Re: Glacors & the wilderness

Post by Boise state » Fri Apr 24, 2015 10:21 pm

Mike wrote: 4 - Enduring glacytes are too hard to kill


4 - Oh please.

Fucking Sass Master 3000 over here. Love it. :thumbsup: :afro:

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Elite reborn
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Re: Glacors & the wilderness

Post by Elite reborn » Fri Apr 24, 2015 10:21 pm

Lkn wrote:Tbh, Glacors are fine. Everyone is complaining cause they're used to every boss being extremely easy, atleast that's my two cents on this..
Glacors are easy. Just unafkable
suh dude

The silent q
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Re: Glacors & the wilderness

Post by The silent q » Fri Apr 24, 2015 11:15 pm

I believe Glacors are fine the way they are.

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Greenreefer2
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Re: Glacors & the wilderness

Post by Greenreefer2 » Fri Apr 24, 2015 11:20 pm

Glacors are basically perfectly fine. All the players are doing is complaining. The problems I see are; A player can jack your glacor after you kill the glacytes (weather you still get drop or not, this is more of an experience thing). The only other thing i see a problem with is I've had 2 sets of glacytes spawn for the same glacor (not at the same time, but I'd kill 1 set, attack the glacor again and it'd spawn another set), I've also heard of none spawning at all.

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Marco
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Re: Glacors & the wilderness

Post by Marco » Fri Apr 24, 2015 11:34 pm

Elite reborn wrote:
Lkn wrote:Tbh, Glacors are fine. Everyone is complaining cause they're used to every boss being extremely easy, atleast that's my two cents on this..
Glacors are easy. Just unafkable
I love when thing are not afk (glacors is awesome since its pvm and not afk) if we wanted to be afk , we would play rs3 or afk nightmare zone on osrs
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kik : clackshody83

Kaymahn1
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Re: Glacors & the wilderness

Post by Kaymahn1 » Sat Apr 25, 2015 12:36 am

I too believe that Glacors are fine the way they are, although I believe the yellow arrow above its head is a great idea.

One other thing I would like to see is Glacors to be added to your bookcase in your poh, unsure whether this has been discussed elsewhere?

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Ross
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Re: Glacors & the wilderness

Post by Ross » Sat Apr 25, 2015 4:12 am

If you run the Glacor out of agro the glacytes should despawn and the glacor reset.

Glacors should have a 33.33333% chance of attacking with X style

in their current state you can kill them with nothing equipped
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