Let's talk Castle Wars rewards!

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What do you think of the suggestions?

Add hybrid armours
58
14%
Add hybrid armours but keep them out of the wilderness
23
5%
Don't add hybrid armours
2
0%
I agree with the vanguard stats
28
7%
Make vanguard stronger
31
7%
Make vanguard weaker
2
0%
I agree with the battle-mage stats
33
8%
Make battle-mage stronger
17
4%
Make battle-mage weaker
4
1%
I agree with the trickster stats
32
7%
Make trickster stronger
20
5%
Make trickster weaker
3
1%
Add god bows
56
13%
Add god bows but keep them out of the wilderness
18
4%
Don't add god bows
1
0%
I agree with god bows being the same as dark bows
12
3%
I disagree with god bows being the same as dark bows
24
6%
I agree with the god bows stats
16
4%
Make god bows weaker
0
No votes
Make god bows stronger
49
11%
 
Total votes: 429

Simon
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Re: Let's talk Castle Wars rewards!

Post by Simon » Sun Sep 21, 2014 10:34 pm

Anywayss, I think trickster should get some melee defense boosts, if not, it'll rarely be used.

Perhaps +50 in each stat?
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Errobbie
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Re: Let's talk Castle Wars rewards!

Post by Errobbie » Sun Sep 21, 2014 10:43 pm

Simon wrote:Anywayss, I think trickster should get some melee defense boosts, if not, it'll rarely be used.

Perhaps +50 in each stat?
Give it the defence bonuses of Pernix.
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Rawr
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Re: Let's talk Castle Wars rewards!

Post by Rawr » Sun Sep 21, 2014 11:22 pm

Mike wrote:
Heisenberg wrote::o Fuck some of this is going to be OP asf.
It's not supposed to be. I want to introduce some strong stuff, but nothing that's considered too strong or OP. If you think some of it may be too strong, please point out what we should change about it. It's supposed to be balanced.
3a is OP until you make the staff two-handed. It's incredibly powerful. No divine might also help to limit the number of people using it to rag and camp others in the wilderness.
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Errobbie
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Re: Let's talk Castle Wars rewards!

Post by Errobbie » Sun Sep 21, 2014 11:27 pm

Hashtag wrote:
Mike wrote:
Heisenberg wrote::o Fuck some of this is going to be OP asf.
It's not supposed to be. I want to introduce some strong stuff, but nothing that's considered too strong or OP. If you think some of it may be too strong, please point out what we should change about it. It's supposed to be balanced.
3a is OP until you make the staff two-handed. It's incredibly powerful. No divine might also help to limit the number of people using it to rag and camp others in the wilderness.
You can't use full third-age druidic without the wreath and the cloak hurr durr
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Azu rite
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Re: Let's talk Castle Wars rewards!

Post by Azu rite » Sun Sep 21, 2014 11:32 pm

Vanquish wrote:
Hashtag wrote:
Mike wrote:
It's not supposed to be. I want to introduce some strong stuff, but nothing that's considered too strong or OP. If you think some of it may be too strong, please point out what we should change about it. It's supposed to be balanced.
3a is OP until you make the staff two-handed. It's incredibly powerful. No divine might also help to limit the number of people using it to rag and camp others in the wilderness.
You can't use full third-age druidic without the wreath and the cloak hurr durr
He was talking about in general hurr durr
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Rawr
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Re: Let's talk Castle Wars rewards!

Post by Rawr » Sun Sep 21, 2014 11:36 pm

Vanquish wrote: You can't use full third-age druidic without the wreath and the cloak hurr durr
[/quote]

You know that the staff itself has a damage bonus, right? It's an additional 15%. So, with divine, you deal 15% more damage and take 30% less.

The staff is the main problem.
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Errobbie
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Re: Let's talk Castle Wars rewards!

Post by Errobbie » Sun Sep 21, 2014 11:36 pm

Yellow pee wrote: He was talking about in general hurr durr
It's not "Incredibly op" in general either. It's easy to get out hit whilst using it, somehow.
EDIT: The chaotic staff is more powerful than the druidic staff.
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Rawr
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Re: Let's talk Castle Wars rewards!

Post by Rawr » Sun Sep 21, 2014 11:38 pm

Vanquish wrote:
Yellow pee wrote: He was talking about in general hurr durr
It's not "Incredibly op" in general either. It's easy to get out hit whilst using it, somehow.
EDIT: The chaotic staff is more powerful than the druidic staff.
The full set is like 60B? I'm sure that's because of how weak it is compared to everything else.

Chaotic staff is not more powerful either; it doesn't have a 15% damage bonus...
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Errobbie
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Re: Let's talk Castle Wars rewards!

Post by Errobbie » Sun Sep 21, 2014 11:45 pm

Hashtag wrote:
Vanquish wrote:
Yellow pee wrote: He was talking about in general hurr durr
It's not "Incredibly op" in general either. It's easy to get out hit whilst using it, somehow.
EDIT: The chaotic staff is more powerful than the druidic staff.
The full set is like 60B? I'm sure that's because of how weak it is compared to everything else.

Chaotic staff is not more powerful either; it doesn't have a 15% damage bonus...
I beg to differ:

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Rawr
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Re: Let's talk Castle Wars rewards!

Post by Rawr » Sun Sep 21, 2014 11:48 pm

Put up an animal staff one too. It's the same as Chaotic Staff in stats. If that also out hits the 3a staff, something is wrong in general.

I still stand by what I said though. Make it 2H and the appeal to use it like an asshole goes down in general.
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