Glacor location

Discuss anything and everything about PkHonor.

How should Glacors be altered?

Keep them where they are
11
14%
Keep them in the wilderness, but in a multi-combat zone (note: it would still not be possible for 2 players to kill the same glacor)
4
5%
Same as above (multicombat wild) but move them further away from each other
8
11%
Move them out of the wilderness but put the entrance in a faraway spot in deep wild
53
70%
 
Total votes: 76

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Smdjagex
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Re: Glacor location

Post by Smdjagex » Sat Apr 25, 2015 11:30 pm

IF they get moved to a cave ban death from killing them. If not you as well just spawn 2.147m boots and drop them
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Ain
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Re: Glacor location

Post by Ain » Sat Apr 25, 2015 11:44 pm

The poll is flawed there is no option for it to not be connected to the wilderness at all.
Connecting Glacors to the wilderness does not increase pking it just increases douchebags farcasting pvmers for 5m in gear.

Emerald silk
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Re: Glacor location

Post by Emerald silk » Sun Apr 26, 2015 12:09 am

Ain wrote:The poll is flawed there is no option for it to not be connected to the wilderness at all.
Connecting Glacors to the wilderness does not increase pking it just increases douchebags farcasting pvmers for 5m in gear.

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Ruler
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Re: Glacor location

Post by Ruler » Sun Apr 26, 2015 12:23 am

Ain I think Mike wants them in the wildy, but lets the community choose what we will do with them in the wildy.

Emerald silk
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Re: Glacor location

Post by Emerald silk » Sun Apr 26, 2015 1:21 am

Sverre wrote:Ain I think Mike wants them in the wildy, but lets the community choose what we will do with them in the wildy.
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Kalista
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Re: Glacor location

Post by Kalista » Sun Apr 26, 2015 3:54 am

Smdjagex wrote:IF they get moved to a cave ban death from killing them. If not you as well just spawn 2.147m boots and drop them
I disagree, death was made to pvm shit, I see no reason why death shouldn't be able to kill these. Just because death can camp a monster doesn't mean death shouldn't be able to kill it (Death isn't banned at nex, or any of the godwars bosses)

+ they're just boots, they shouldn't even be this much to begin with.
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Simon
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Re: Glacor location

Post by Simon » Sun Apr 26, 2015 6:08 am

Smdjagex wrote:IF they get moved to a cave ban death from killing them. If not you as well just spawn 2.147m boots and drop them
^^^^^^^^^^

All the other monsters that drop perfect ring diamonds can't be killed by death, why should glacors?

Also, with this update, the removal of morphs from the wildy should be implemented as well. If the cave is in the wildy, it's so there's a risk factor, not so people can morph to get there, and then unmorph.

Or better yet, just remove the ability to unmorph in the cave.
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Rawr
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Re: Glacor location

Post by Rawr » Sun Apr 26, 2015 9:47 am

Of course everyone is voting for the cave option...just because the community want something to become risk free and safe, doesn't make it a great option. People are choosing what's best for them, completely ignoring what might be best for the game.
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Torey lanez
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Re: Glacor location

Post by Torey lanez » Sun Apr 26, 2015 9:58 am

Rawr wrote:Of course everyone is voting for the cave option...just because the community want something to become risk free and safe, doesn't make it a great option. People are choosing what's best for them, completely ignoring what might be best for the game.
F3arme wrote:also I have some great impressions I can use at a party to avoid awkward pauses

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Kalista
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Re: Glacor location

Post by Kalista » Sun Apr 26, 2015 4:37 pm

Rawr wrote:Of course everyone is voting for the cave option...just because the community want something to become risk free and safe, doesn't make it a great option. People are choosing what's best for them, completely ignoring what might be best for the game.
Or, instead of making glacors in the wild, where they shouldn't even be, make a different monster that is actually supposed to be in the wild, in the wild.
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